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<urlset xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd"><url><loc>https://petrilankoski.com/publications/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2011/03/cover-teaser125x125.png</image:loc><image:title>cover-teaser125x125</image:title><image:caption>Character-Driven Game Design (Lankoski, 2010)</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2011/03/vallanjaljet_kansi.png</image:loc><image:title>vallanjaljet_kansi</image:title><image:caption>Vallan jäljet (Lankoski, 2003)</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2011/03/navigointi.gif</image:loc><image:title>navigointi</image:title><image:caption>Henkilökohtainen navigointi (eds. Lankoski &amp; Patamaa, 2002)</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2011/03/ihminen_paikka_aika_kansi.gif</image:loc><image:title>ihminen_paikka_aika_kansi</image:title><image:caption>Ihminen, paikka ja aika (ed. Lankoski, 2001)</image:caption></image:image><lastmod>2026-02-13T10:35:02+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://petrilankoski.com/2023/08/15/pornographic-games-on-steam-genres-modes-and-milieus/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2023/08/cover-img-test.png</image:loc><image:title>cover-img-test</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2023/08/by_genre.png</image:loc><image:title>by_genre</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2023/08/by_year.png</image:loc><image:title>by_year</image:title></image:image><lastmod>2026-01-27T11:41:17+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2025/08/14/parties-partying-and-party-games-in-single-player-videogames/</loc><lastmod>2025-08-14T08:08:54+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/about/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2011/03/lankoski_mv1.jpeg</image:loc><image:title>Lankoski_mv</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2011/03/lankoski_mv.jpeg</image:loc><image:title>Lankoski_mv</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2011/03/lankoski_photo.jpg</image:loc><image:title>lankoski_photo</image:title></image:image><lastmod>2024-12-10T21:16:08+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://petrilankoski.com/curriculum-vitae/</loc><lastmod>2024-11-23T13:03:35+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://petrilankoski.com/portfolio/courier/</loc><lastmod>2024-08-07T13:06:55+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2022/04/22/platform-produced-heteronormativity-a-content-analysis-of-adult-videogames-on-patreon/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2022/04/porn-post.png</image:loc><image:title>porn-post</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2022/04/10.1177_15554120221084453-fig1.gif</image:loc><image:title>10.1177_15554120221084453-fig1</image:title></image:image><lastmod>2022-04-22T07:19:43+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2021/02/10/spider-plots-in-r/</loc><lastmod>2021-02-11T15:47:03+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/01/18/goals-affects-and-empathy-in-games/</loc><lastmod>2020-11-19T14:28:39+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2020/10/06/patreon-and-porn-games-crowdfunding-games-reward-categories-and-backstage-passes/</loc><lastmod>2020-10-06T13:30:44+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2017/11/01/forthcoming-game-design-research-theory-practice/</loc><lastmod>2020-09-14T11:48:37+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2019/09/26/constructive-alignment-in-teaching-game-research-in-game-development-bachelors-programme-2/</loc><lastmod>2020-09-10T07:25:31+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2019/07/19/constructive-alignment-in-teaching-game-research-in-game-development-bachelors-programme/</loc><lastmod>2019-07-19T11:42:23+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2019/06/15/methods-history-and-impact-directions-in-game-design-research/</loc><lastmod>2019-06-15T18:08:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2011/03/08/hello-world/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2011/03/character_driven_web_page_001.jpg</image:loc><image:title>character_driven_web_Page_001</image:title><image:caption>Character-Driven Game Design</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2011/03/liesandseductions_label_cmyk-150x150.jpg</image:loc><image:title>LiesandSeductions_label_CMYK-150x150</image:title><image:caption>Lies and Seductions</image:caption></image:image><lastmod>2019-02-14T16:02:22+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/04/08/game-research-methods-an-overview-edited-by-lankoski-bjork/</loc><lastmod>2018-09-11T19:23:43+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2017/12/20/game-design-research-an-overview/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2017/12/book-cover-e1513690680833.png</image:loc><image:title>book-cover</image:title></image:image><lastmod>2018-09-11T19:15:42+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2018/08/08/2018-digra-distinguished-scholar/</loc><lastmod>2018-09-11T19:09:37+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2018/04/20/a-simple-save-system-in-unity/</loc><lastmod>2018-04-20T10:52:36+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2018/03/27/measuring-aggression-the-effects-of-violent-games-and-other-media/</loc><lastmod>2018-03-27T18:29:10+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2018/03/19/violent-game-effects/</loc><lastmod>2018-03-20T08:13:29+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2018/03/17/a-brief-history-how-a-new-thing-are-bad-for-you/</loc><lastmod>2018-03-17T19:00:19+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/05/20/lies-and-seductions/</loc><lastmod>2017-12-07T15:38:04+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2017/10/30/announcing-game-research-group-at-sodertorn-university/</loc><lastmod>2017-10-30T12:21:44+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2017/05/04/embodiment-in-character-based-video-games-data-studies-3-and-4/</loc><lastmod>2017-09-19T05:45:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/portfolio/lies-and-seductions/</loc><lastmod>2017-08-04T08:03:23+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/portfolio/the-footprints-of-power/</loc><lastmod>2017-05-17T19:49:45+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/portfolio/the-songs-of-north/</loc><lastmod>2024-08-09T11:20:37+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/games/</loc><lastmod>2017-05-16T17:57:54+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://petrilankoski.com/portfolio/live-action-role-playing-games/</loc><lastmod>2017-05-16T17:43:52+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/10/03/homicide-and-game-sales/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/10/rplot2.png</image:loc><image:title>homicide vs game sales</image:title><image:caption>Homicide (per 100 000 people) vs game sales (dollars per people) at 2011</image:caption></image:image><lastmod>2017-05-12T18:32:16+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2016/03/12/tutorial-1st-person-sneak-in-unity-5-part-8/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2016/03/start_screen_button_on_click1.png</image:loc><image:title>start_screen_button_on_click</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/10/slide1.png</image:loc><image:title>Start Screen schematics</image:title><image:caption>State transitions and the buttons.</image:caption></image:image><lastmod>2017-05-12T17:52:39+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2016/09/13/embodiment-scale/</loc><lastmod>2017-05-12T17:51:35+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2017/03/21/presence-and-embodiment/</loc><lastmod>2017-05-12T13:29:56+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2017/02/01/some-more-embodiment-analyses/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2017/01/fig-for-web2.png</image:loc><image:title>fig-for-web2</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2017/01/fig-for-web3.png</image:loc><image:title>fig-for-web3</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2017/01/fig-for-web1.png</image:loc><image:title>fig-for-web1</image:title></image:image><lastmod>2017-05-12T13:28:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2016/10/17/embodiment-in-character-based-video-games/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2016/09/fig-presence-embodimen-effect-study4.png</image:loc><image:title>fig-presence-embodimen-effect-study4</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2016/09/fig-embodiment-camera-effect-study4.png</image:loc><image:title>fig-embodiment-camera-effect-study4</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2016/09/fig-study4game1p3p.png</image:loc><image:title>fig-study4game1p3p</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2016/09/fig-time-embodiment-effect-study3.png</image:loc><image:title>fig-time-embodiment-effect-study3</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2016/09/fig-trial-time-study3.png</image:loc><image:title>fig-trial-time-study3</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2016/09/fig-study3game.png</image:loc><image:title>fig-study3game</image:title></image:image><lastmod>2017-01-25T09:53:24+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2016/10/07/confidence-inervals-credible-intervals/</loc><lastmod>2016-10-10T12:55:39+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2016/01/01/2015-in-review/</loc><lastmod>2016-01-01T11:28:41+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/11/18/about-my-formal-education-stuff/</loc><lastmod>2015-11-18T10:05:24+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/09/23/call-for-chapters-game-design-research-collected-edition/</loc><lastmod>2015-09-24T12:33:35+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/09/21/my-experiences-with-censorship-media-panics/</loc><lastmod>2015-09-22T09:46:36+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/09/22/some-notes-about-the-freedom-of-expression-games-critique/</loc><lastmod>2015-09-22T09:45:20+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/08/17/media-violence-research-and-youth-violence-data-why-do-they-conflict-by-olson/</loc><lastmod>2015-08-17T13:43:35+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/08/11/introduction-from-game-research-methods-an-overview/</loc><lastmod>2015-08-11T17:49:59+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/06/18/tutorial-1st-person-sneak-in-unity-5-part-7/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/06/lever-setup.png</image:loc><image:title>lever-setup</image:title><image:caption>Lever set-up</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/06/force-field-gate-setup.png</image:loc><image:title>force-field-gate-setup</image:title><image:caption>Force field gate script set-up and object</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/06/gateobject.png</image:loc><image:title>GateObject</image:title><image:caption>Force field gate game object</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/06/leveranimatorcontroller.png</image:loc><image:title>LeverAnimatorController</image:title><image:caption>A lever AnimatorController  </image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/06/force-field-mat.png</image:loc><image:title>force-field-mat</image:title><image:caption>Force field material set-up.</image:caption></image:image><lastmod>2015-06-18T21:20:08+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/05/14/tutorial-1st-person-sneak-in-unity-5-part-3/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/guard-ai-statemachine.png</image:loc><image:title>guard-AI-statemachine</image:title><image:caption>Guard AI state machine</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/attackvisualisersetup.png</image:loc><image:title>AttackVisualiserSetup</image:title><image:caption>AttackVisualiser GameObject setup</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/guard-setup.png</image:loc><image:title>guard-setup</image:title><image:caption>Guard set-up. Line shows where the perception component is and where it is looking at.</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/perception-component-guard.png</image:loc><image:title>perception-component-guard</image:title><image:caption>Placement of Perception object/component.</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/guard_animation_controller.png</image:loc><image:title>Guard_animation_controller</image:title><image:caption>Animation controller. Walk state is connected to walk animation. Idle state is an empty state. Speed is used in transition (boolean in this case would have worked)</image:caption></image:image><lastmod>2015-06-18T11:17:51+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/06/08/tutorial-1st-person-sneak-in-unity-5-part-6/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/06/power-up.png</image:loc><image:title>power-up</image:title><image:caption>Power recharging station object &amp; PowerUp script setup </image:caption></image:image><lastmod>2015-06-08T10:22:12+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2014/11/04/yet-another-digra-faq/</loc><lastmod>2015-05-21T11:15:33+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/05/16/tutorial-1st-person-sneak-in-unity-5-part-5/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/hud-setup4b.png</image:loc><image:title>hud-setup4b</image:title><image:caption>Slider area setup. Set Fill source image to none and fine tune the colour.</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/hud-setup-4.png</image:loc><image:title>HUD-setup-4</image:title><image:caption>Slider Object and Source Image sprite setup in Sprite editor. Select Image Type Sliced and unselect fill center to make the only outlines drawn as in the figure. Configure also bordets in in Sprite editor to  show what areas can be stretched to when fitting the slider background. </image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/hud-setup-3.png</image:loc><image:title>HUD-setup-3</image:title><image:caption>Modify values marked in red to match the values in figure. Modify the slider object to look good. </image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/hud-setup-2.png</image:loc><image:title>HUD-setup-2</image:title><image:caption>Setting  up Invisibility/Energy bar. Note the anchoring and values (marker with the red circle),</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/hud-setup-1.png</image:loc><image:title>HUD-setup-1</image:title><image:caption>HUD objects set-up. After creating  images for HUD, set the texture type of the textures as Sprite (2D and UI) and after that you can attach the textures to UI image object.</image:caption></image:image><lastmod>2015-05-20T17:11:17+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/05/15/tutorial-1st-person-sneak-in-unity-5-part-4/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/door-setup.png</image:loc><image:title>door-setup</image:title><image:caption>Door setup. Two possible different end points in level1. There are selected randomly (but are persistent within one play-through). Note that this example will create non-functioning one door to level1. The correct use would be only one door counter-part in one level.</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/door-hiararchy.png</image:loc><image:title>door-hiararchy</image:title><image:caption>Door set-up: spawn point</image:caption></image:image><lastmod>2015-05-20T16:54:46+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/05/10/tutorial-1st-person-sneak-in-unity-5-part-2/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/perseption-angles.png</image:loc><image:title>Perseption-angles</image:title><image:caption>We need to calculate angle between transform.forward and A.</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/perseption-angles-2.png</image:loc><image:title>Perseption-angles-2</image:title><image:caption>Transform position and hit.transform.position are vectors that starts from origo and ends to where the objects are. A vector is then transform.hit.position-transform.position (other way around the direction of vector is opposite).
Note that instead of angle we could use (A.normalized - tranform.forward).sqrMagniture to do the same. where instead of angles one set up the maximun sqrLengths of vector A. This sqrMagnitude approach is faster to calculate, but angles are more intuitive to set-up.</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/simpleagentwithperception.png</image:loc><image:title>SimpleAgentWithPerception</image:title><image:caption>SimpleAgent with Perception component</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/perseption-schematics.png</image:loc><image:title>Perseption-schematics</image:title><image:caption>Perception system schematics</image:caption></image:image><lastmod>2015-05-15T20:21:20+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/05/07/tutorial-1st-person-sneak-in-unity-5-part-1/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/baked-navmesh.png</image:loc><image:title>baked-navmesh</image:title><image:caption>Baked navigation.</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/marking-static-objects.png</image:loc><image:title>marking-static-objects</image:title><image:caption>Marking static objects as static. You can select multiple objects and mark them static by click static (all possible features are marked as static, but if you have transparent objects etc. and you want to bake lights/occlusion, you need to use pop-up to define correct set of static features for, e.g., the object having transparencies). </image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/set-up-walkable.png</image:loc><image:title>set-up-walkable</image:title><image:caption>Marking the plain working as the ground as walkable.</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/simpleagentobject.png</image:loc><image:title>SimpleAgentObject</image:title><image:caption>The configuration of the Simple Agent object</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/scene-example.png</image:loc><image:title>Scene example</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2015/05/waypoint.png</image:loc><image:title>Waypoint</image:title><image:caption>Figure: Waypoint</image:caption></image:image><lastmod>2015-05-07T19:03:26+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/03/25/ethics-of-twitter-use-comment-flooding-is-bad/</loc><lastmod>2015-03-25T08:08:08+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/03/08/embodiment-game-characters-and-game-design-my-lecture-in-ik2015/</loc><lastmod>2015-03-08T16:26:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/02/21/animation-tutorial-for-unity/</loc><lastmod>2015-02-21T12:40:28+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/02/01/game-research-methods-eds-lankoski-and-bjork-forthcoming/</loc><lastmod>2015-02-01T11:07:33+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2015/01/27/analysis-for-design/</loc><lastmod>2015-01-27T14:07:51+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2014/12/31/beyond-skin-2014-in-blogging/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2014/12/bs-2014.png</image:loc><image:title>bs-2014</image:title></image:image><lastmod>2014-12-31T16:04:27+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2014/10/19/on-gamers-are-dead-news-articles/</loc><lastmod>2014-11-02T10:22:37+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2014/09/30/cfp-digra-2015/</loc><lastmod>2014-10-20T16:38:15+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2014/09/21/colliders-and-different-methods-of-moving-objects-in-unity/</loc><lastmod>2014-09-21T17:51:52+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/01/05/r-ordinal-scripts/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2013/01/wine_allfixed.jpg</image:loc><image:title>Rating probabilities for an average judge</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2013/01/wine_effects.jpg</image:loc><image:title>Rating probabilities for different conditions</image:title></image:image><lastmod>2014-09-17T07:25:17+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2014/06/19/research-on-game-characters/</loc><lastmod>2014-06-19T14:24:54+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2014/06/05/the-first-graduates/</loc><lastmod>2014-06-05T21:08:02+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2014/03/12/an-expreriment-in-teaching-level-design/</loc><lastmod>2014-05-09T17:24:59+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/04/23/theory-lenses-deriving-gameplay-design-patterns-from-theories/</loc><lastmod>2014-05-07T09:15:08+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2014/03/03/game-system-design-lecture-slides/</loc><lastmod>2014-03-03T08:06:21+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2014/02/25/both-pars-of-the-finland-symposium-special-of-simulation-and-gaming-is-out/</loc><lastmod>2014-02-25T10:52:59+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2014/01/24/my-global-game-jam-stockholm-presentation/</loc><lastmod>2014-01-24T20:32:11+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2014/01/22/cfp-nordic-digra-2014/</loc><lastmod>2014-01-22T21:55:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/12/24/experience-assessment-and-design-in-the-analysis-of-gameplay-by-cowley-et-al/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2013/07/ppax-wordle.png</image:loc><image:title>Word Cloud</image:title><image:caption>The word cloud of the article's frequently used words.</image:caption></image:image><lastmod>2013-12-24T09:16:06+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/11/16/modeling-player-character-engagement-poster/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2013/11/q8_byeffect.png</image:loc><image:title>Probabilities by an effect</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2013/11/q8_prob-data.png</image:loc><image:title>Probabilities / Game vs. Actual Data</image:title></image:image><lastmod>2013-12-11T15:25:35+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/11/15/data-and-r-code-of-two-papers/</loc><lastmod>2013-11-15T07:59:25+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/11/15/modeling-player-character-engagement-in-single-player-character-driven-games/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2013/08/lankoski_figure_features.png</image:loc><image:title>Figure 1</image:title><image:caption>Figure 1: Categorization of games. The games with perspective 1st* have a default of a 1st person perspective, but allow playing using a 3rd person perspective. </image:caption></image:image><lastmod>2013-11-15T07:48:26+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/11/04/learning-statistics-with-r/</loc><lastmod>2013-11-04T21:29:50+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/10/14/r2-for-generalized-mixed-models/</loc><lastmod>2013-10-27T15:11:33+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/10/27/classical-game-now-at-internet-achieve/</loc><lastmod>2013-10-27T07:58:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/10/09/the-philosophy-of-computer-games-2013-conferences-papers-presentations/</loc><lastmod>2013-10-09T17:29:25+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/10/06/facial-expressions-of-some-emotions-are-inborn/</loc><lastmod>2013-10-06T16:48:09+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/10/03/my-mindtrek2013-presentation-on-game-story/</loc><lastmod>2013-10-03T11:38:23+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/10/03/models-for-story-consistency-and-interestingness-in-single-player-rpgs/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2013/08/story-consistency.png</image:loc><image:title>Figure 5</image:title><image:caption>Figure 5: Predicted probabilities for story consistency (The game has a consistent story). X-axis shows the prediction to the score (1: strongly disagree, 5: strongly agree) of the question 3 (see appendix) and y-axises show the probability of that score. Predictions are shown per effect in the model as well as for the DOA (high school educated male).</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2013/08/story-interestingness.png</image:loc><image:title>Figure 4</image:title><image:caption>Figure 4: Predicted probabilities for story interestingness (The game has an interesting story). X-axis predicts the score of the question (1: strongly disagree, 5: strongly agree) and y-axis shows the probability of that score. Predictions are shown per effect as well as for the net effects for U2, DAO, ESV, DA3, and BAA (high school educated male)</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2013/08/data-overview.png</image:loc><image:title>Figure 3</image:title><image:caption>Figure 3: Summary of the background variables and answers.</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2013/08/models.png</image:loc><image:title>models</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2013/08/games-classified.png</image:loc><image:title>games-classified</image:title></image:image><lastmod>2013-10-03T11:36:10+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/09/21/1339/</loc><lastmod>2013-09-21T18:07:20+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/09/20/model-comparison-with-data/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2013/09/wine-model-data-comparison1.png</image:loc><image:title>wine-model-data-comparison</image:title><image:caption>Model--data comparison</image:caption></image:image><lastmod>2015-07-12T16:26:28+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/09/14/ijrp-issue-4-is-out/</loc><lastmod>2013-09-14T18:42:03+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/08/13/cfp-game-research-methods/</loc><lastmod>2013-08-13T08:07:35+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/08/08/to-my-reading-list/</loc><lastmod>2013-08-08T07:27:35+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/06/23/talks-sexism-and-sexuality-in-games-by-david-gaider/</loc><lastmod>2013-06-28T17:54:12+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/06/01/used-game-sales/</loc><lastmod>2013-06-01T07:38:51+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/09/03/gameplay-design-patterns-for-believable-non-player-characters/</loc><lastmod>2013-05-28T14:01:55+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/10/10/unity-examples/</loc><lastmod>2013-05-25T18:56:19+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2010/05/14/character-driven-game-design-available-as-pdf/</loc><lastmod>2013-05-25T18:45:59+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/05/20/measuring-character-identification-and-attitude-towards-a-wheelchair/</loc><lastmod>2013-05-20T12:51:10+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/05/17/digra-published-the-first-issue-of-its-new-journal/</loc><lastmod>2013-05-17T18:53:12+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/04/22/lies-and-seductions-4/</loc><lastmod>2013-04-22T19:12:38+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2009/01/12/lies-and-seductions-source-code/</loc><lastmod>2013-04-22T17:46:50+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/01/01/an-embodied-cognition-approach-for-understanding-role-playing/</loc><lastmod>2013-03-03T08:29:35+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/10/23/introduction-to-unity/</loc><lastmod>2013-01-07T09:20:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2013/01/05/r-ordinal-scrips-part-2/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2013/01/random_by_judge.jpg</image:loc><image:title>Judge Effect</image:title><image:caption>Judge Effect with 95% confidence intervals</image:caption></image:image><lastmod>2013-01-05T21:53:43+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/01/20/calculating-correlation-with-rpy2/</loc><lastmod>2013-01-05T21:16:24+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/02/05/rpy2-and-plotting/</loc><lastmod>2013-01-05T21:15:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/02/06/rpy2-and-drawing-pie-diagram/</loc><lastmod>2013-07-11T13:23:28+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/12/20/game-blocks/</loc><lastmod>2012-12-20T20:15:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/12/05/public-variables-in-unity/</loc><lastmod>2012-12-08T09:41:12+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/11/27/a-piece-of-gaming-history-reported/</loc><lastmod>2012-11-27T08:38:57+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/10/08/video-games-youth-violence-and-crime/</loc><lastmod>2012-10-09T04:42:46+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/09/23/a-rule-typology/</loc><lastmod>2012-09-23T10:47:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/09/06/two-new-dissertations-on-role-play/</loc><lastmod>2012-09-06T14:24:06+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/08/13/computer-games-and-emotions/</loc><lastmod>2012-08-31T08:38:56+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/08/30/computer-games-and-emotions-2/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2012/08/lankoski-fig3.png</image:loc><image:title>Lankoski-Fig3</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2012/08/lankoski-fig2.png</image:loc><image:title>Lankoski-Fig2</image:title><image:caption>Fig. 2 A captured child screaming for help and reaction of Jade, the player character in a cut-scene in Beyond Good and Evil (Ubisoft Montpellier Studios 2003)</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2012/08/lankoski-fig1.png</image:loc><image:title>Lankoski-Fig1</image:title><image:caption>An example of a situation in Tetris (Pazhitnov 1985). The player’s sub-goal is illustrated&#13;
on the left hand side (1). When the goal is reached (2A), the player experiences happiness.&#13;
If the goal fails (2B) the player experiences sadness; but if the failure is as the one presented in&#13;
2B, the player is likely to experience anger (or regret, which is an anger-based complex emotion)&#13;
as the failure blocks the feasible goal(s) and makes the game harder</image:caption></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2012/08/basic_emotions.png</image:loc><image:title>basic_emotions</image:title><image:caption>Basic emotions, goal status evaluations that the basic emotion is linked to, and typical physiology/action tendency of the emotion. &#13;
Source: Power and Dalgleish (1997, pp. 413–425), Oatley (1992, pp. 55, 350–363)&#13;
Note: According to Paul Ekman, all basic emotions are associated with typical facial muscle&#13;
activations and typical expressions (e.g., Ekman 1999b), but these are not included in this table</image:caption></image:image><lastmod>2013-03-29T18:41:30+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/08/16/violent-crime/</loc><lastmod>2012-08-25T16:08:52+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/08/13/note-to-myself-read-the-article-as-it-seems-to-describe-simulation-in-extreme-losing-yourself-in-a-fictional-character-can-affect-your-real-life-ohio-state-research-and-innovation-communi/</loc><lastmod>2012-08-13T20:09:16+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/04/20/original-prince-of-persia-source-code/</loc><lastmod>2012-04-20T10:36:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/04/17/level-design/</loc><lastmod>2012-04-17T11:07:08+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/03/20/role-playing-in-single-player-videogames/</loc><lastmod>2012-03-20T15:54:14+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2012/03/11/unethical-research/</loc><lastmod>2012-03-11T09:22:24+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2011/10/29/intro-to-unity-gui/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2011/10/startscreen.png</image:loc><image:title>startscreen</image:title></image:image><lastmod>2013-05-11T18:30:16+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2011/10/29/intro-to-gameplay-programming-with-unity/</loc><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2011/10/setup.png</image:loc><image:title>setup</image:title></image:image><image:image><image:loc>https://petrilankoski.com/wp-content/uploads/2011/10/game_screen.png</image:loc><image:title>game_screen</image:title></image:image><lastmod>2012-02-04T09:35:40+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/08/06/are-games-expression-or-art/</loc><lastmod>2012-02-04T09:29:32+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/08/27/research-on-fear-using-games/</loc><lastmod>2012-02-04T09:29:17+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/08/29/new-mogame-paper/</loc><lastmod>2012-02-04T09:28:50+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/09/03/eludamos-journal-for-computer-game-culture/</loc><lastmod>2012-02-04T09:27:27+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/10/03/all-games-are-educational/</loc><lastmod>2012-02-04T09:27:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/10/30/a-paper-accepted-to-gdtw/</loc><lastmod>2012-02-04T09:27:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/11/10/situated-play-papers/</loc><lastmod>2012-02-04T09:26:37+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/11/19/gameplay-design-patterns-for-social-networks-and-conflicts/</loc><lastmod>2012-02-04T09:26:24+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/11/28/trigger-happy/</loc><lastmod>2012-02-04T09:25:52+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/11/27/character-based-game-design/</loc><lastmod>2012-02-04T09:25:40+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/11/29/media-effects-on-minors-by-salokoski-mustonen/</loc><lastmod>2012-02-04T09:25:21+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2007/12/18/audio-mostly-proceedings/</loc><lastmod>2012-02-04T09:25:05+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/01/14/definition-of-videogames-by-grant-tavinor/</loc><lastmod>2012-02-04T09:24:53+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/01/21/ad-hominem/</loc><lastmod>2012-02-04T09:24:21+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/02/15/narrative-games-and-theory-by-simons/</loc><lastmod>2012-02-04T09:23:38+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/02/10/capturing-gameplay/</loc><lastmod>2012-02-04T09:23:30+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/02/06/playing-more-pleasurable-to-males-than-females/</loc><lastmod>2012-02-04T09:23:16+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/02/14/game-studies-71/</loc><lastmod>2012-02-04T09:22:48+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/02/23/games-without-frontiers-by-jarvinen/</loc><lastmod>2012-02-04T09:22:36+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/06/26/reading-todo/</loc><lastmod>2012-02-04T09:21:54+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/07/03/cortex-connections-mapped/</loc><lastmod>2012-02-04T09:21:38+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/07/07/game-engines/</loc><lastmod>2012-02-04T09:21:25+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/07/09/reading-todo-2/</loc><lastmod>2012-02-04T09:21:12+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/07/22/reading-todo-3/</loc><lastmod>2012-02-04T09:20:59+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/10/03/lies-and-seduction-beta-out/</loc><lastmod>2012-02-04T09:20:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/09/06/reading-todo-4/</loc><lastmod>2012-02-04T09:20:16+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/08/03/lies-and-seduction-bloopers/</loc><lastmod>2012-02-04T09:20:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/08/14/lies-and-seduction-bloopers-cont/</loc><lastmod>2012-02-04T09:19:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/09/15/lies-and-seductions-2/</loc><lastmod>2012-02-04T09:19:36+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/10/07/papers-accepted/</loc><lastmod>2012-02-04T09:19:23+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/10/08/lies-and-seduction-psycedelia/</loc><lastmod>2012-02-04T09:19:10+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/10/14/meaningfull-play-conference-proceedings/</loc><lastmod>2012-02-04T09:18:43+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/11/12/character-driven-game-design-characters-conflict-and-gameplay/</loc><lastmod>2012-02-04T09:18:24+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/11/17/new-version-out/</loc><lastmod>2012-02-04T09:17:43+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/11/23/epsrc-ai-games-network-npc-ai/</loc><lastmod>2012-02-04T09:17:33+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/12/01/lies-and-seductions-3/</loc><lastmod>2012-02-04T09:17:14+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2008/12/18/new-version-of-lies-and-seduction-out/</loc><lastmod>2012-02-04T09:16:58+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2009/02/16/philosophy-of-computer-games-2008-conference-proceedings/</loc><lastmod>2012-02-04T09:16:28+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2009/03/13/game-studies-81-and-82/</loc><lastmod>2012-02-04T09:16:15+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2009/03/29/games-as-transformative-works/</loc><lastmod>2012-02-04T09:15:39+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2009/04/06/vol-3-no-1-2009-out/</loc><lastmod>2012-02-04T09:15:23+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2009/04/14/gic08/</loc><lastmod>2012-02-04T09:15:11+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2009/04/20/the-players-game-by-olli-sotamaa/</loc><lastmod>2012-02-04T09:14:59+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2009/06/05/lies-and-seductions-teaser-video/</loc><lastmod>2012-02-04T09:14:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2009/01/22/lies-and-seductions-intro/</loc><lastmod>2012-02-04T09:14:04+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2009/01/26/new-lies-and-seductions-version-out/</loc><lastmod>2012-02-04T09:13:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2009/03/12/characters-in-computer-games-toward-understanding-interpretation-and-design/</loc><lastmod>2012-02-04T09:13:32+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2009/03/12/building-and-reconstructing-character-a-case-study-of-silent-hill-3/</loc><lastmod>2012-02-04T09:12:33+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://petrilankoski.com/2009/03/18/intellig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