Novitz, David (1996). Disputes about art. Journal of Aesthetics and Art Critisim, 54(2).
- Novitz investigaes relationship between table-top role-playing games and art.
Punday, Daniel (2005). Creative accounting: Role-playing games, possible-world theory, and the agency of imagination. Poetics Today, 26(1).
Tavinor, Grant (2005). Videogames and interactive fiction. Philosophy and Literature, 29: 24-40.
- Game objects are used to build link with theories of fiction and games. Punday uses Pavel’s Fictional worlds (1986). Tavinor builds on Walton’s Mimesis as make-believe and Currie’s The nature of fiction (1990).