Experience Assessment and Design in the Analysis of Gameplay is available in Simulation and Gaming (online first version). Abstract: We report research on player modeling using psychophysiology and machine learning, conducted through interdisciplinary collaboration between researchers of computer science, psychology, and game design at Aalto University, Helsinki. First, we propose the Play Patterns And eXperience (PPAX)Continue reading “Experience Assessment and Design in the Analysis of Gameplay by Cowley et al”
Inger Ekman and I wrote a chapter, Hair-Raising Entertainment: Emotions, Sound, and Structure in Silent Hill 2 and Fatal Frame, for the book Horror Video Games: Essays on the Fusion of Fear and Play edited by Bernard Perron (published by McFarland Publishing). The book should be out early October.
This is an old paper published in 2003 containing an early version of character recognition framework developed further for my thesis. This version contains some edits compared to version available in Digra Digital Library due to quick html conversion (no foot notes, tables are lists, etc.). Presented at Level Up Conference Proceedings, Utrech: University ofContinue reading “Characters in Computer Games: Toward Understanding Interpretation and Design”
Inger Ekman will be presenting a paper Sound-Based Gaming for Sighted Audiences – Experiences from a Mobile Multiplayer Mobile Gaming In Audio Mostly 2007 conference. As you may figure out, the paper is about the sound design of The Songs of North game, especially it’s second version.