Here are some more (explorative) analyses from the embodiment data used the Embodiment in character-based video games. I collected also workload data using raw Nasa TLX when gathering data for EFA and CFA, but then I did not use workload data in analyses. My assumption was that workload would correlate with the embodiment, but did not lookContinue reading “Some more embodiment analyses”
During last year, I have been developing a way to evaluate embodiment experience in videogames. I will present the scale development study in the Academic Mindtrek ’16 (Tampere, Oct 17th to 19th, 2016).
I will present my paper Role-playing in single-player videogames at Role-playing in games seminar (April 10-11, 2012). (The paper might be in the program with its old title Role-Playing in Single-Player Computer Role-Playing Games). The paper present a small study set to investigate relation between role-playing and story. Following hypothesis are examined: Role-playing ones characterContinue reading “Role-playing in single-player videogames”