Introduction from “Game Research Methods: An Overview”

Introduction from Lankoski & Björk, 2015. Game Research Methods: An Overview. ETC Press. The book is available as free PDF ETC Press download Printed copies can be bought at least from: Lulu.com Amazon.com Petri Lankoski & Staffan Björk This volume is about methods in game research. In game research, wide variety of methods and researchContinue reading “Introduction from “Game Research Methods: An Overview””

CFP: Game Research Methods

CALL FOR CHAPTER PROPOSALS During the last few years, several textbooks for game students have become available. While these cover many areas well, the objective of this book is to provide a collection of research methods for undergraduate and graduate level students. The aim of the book is to provide a comprehensive overview of thatContinue reading “CFP: Game Research Methods”

Theory Lenses: Deriving Gameplay Design Patterns from Theories

Petri Lankoski, Staffan Björk ACM, (2011). This is authors version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in MindTrek’11 (Tampere ) http://dx.doi.org/10.1145/2181037.2181041. ABSTRACT Gameplay design patterns are semiformal interconnected descriptions features of gameplay. While most previous patterns have beenContinue reading “Theory Lenses: Deriving Gameplay Design Patterns from Theories”

Character-Driven Game Design: Characters, Conflict, and Gameplay

Petri Lankoski Staffan Björk In GDTW2008 Proceedings, Liverpool John Moores University, UK (12th – 13th Nov). ABSTRACT Contemporary computer and video games utilize characters in large extent. However, game research literature says only little about how to design gameplay so that it reflects characters’ personality; mainly focusing on the narration and graphical presentation of theContinue reading “Character-Driven Game Design: Characters, Conflict, and Gameplay”

Gameplay Design Patterns for Social Networks and Conflicts

Petri Lankoski Media Lab University of Art and Design Helsinki Staffan Björk Interaction Design Collegium Chalmers University of Technology & Göteborg University In GDTW2007 Proceedings Fifth International Game Design and Technology Workshop and Conference Liverpool John Moores University, UK 14–15 November 2007 ABSTRACT This paper explores how games can be designed to make the socialContinue reading “Gameplay Design Patterns for Social Networks and Conflicts”

Gameplay Design Patterns for Believable Non-Player Characters

Petri Lankoski Media Lab University of Art and Design Helsinki Staffan Björk Interaction Design Collegium Computer Science and Engineering Chalmers University of Technology and Göteborg University Situated Play, Proceedings of DiGRA 2007 Conference (c) 2007 Authors & Digital Games Research Association (DiGRA). Personal and educational classroom use of this paper is allowed, commercial use requiresContinue reading “Gameplay Design Patterns for Believable Non-Player Characters”