Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes

Petri Lankoski & Mikolaj Dymek In DiGRA 2020 conference proceedings. The definitive version will be on DiGRA digital library. Abstract Patreon is a crowdfunding platform where pornographic games are funded; even the most successful game developer in terms of the number of members is developing a pornographic game. We looked at 42 developers and theirContinue reading “Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes”

Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme

Petri Lankoski and Mirjam P. Eladhari Paper presented at Teaching Games: Pedagogical Approaches – DiGRA 2019 Pre-Conference Workshop(TGPA:DiGRA2019) August 6, 2019, Kyoto, Japan. Abstract This paper presents a case study of a Bachelor level game research methods course (15ECTS). The course covers observations, interviews, and introduction to statistical analysis. The course set-up follows constructive alignmentContinue reading “Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme”

Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme

Lankoski & P Eladhari A paper to be presented at Teaching Games: Pedagogical Approaches (at DiGRA 2019 Conference) This paper presents a case study of a Bachelor level game research methods course (15 ECTS). The course covers observations, interviews, and introduction to statistical analysis. The course set-up follows constructive alignment design where the aim isContinue reading “Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme”

Methods, History, and Impact: Directions in Game Design Research

Forgot to blog about New Research Perspectives on Game Design and Development Education workshop paper. Hartmut Koenitz, Christian Roth, Elisa D. Mekler, Staffan Björk, Petri Lankoski, Mirjam Palosaari Eladhari, Annakaisa Kultima, & Ben Medler Abstract Research into the design aspect of games has proliferated since the early 1970s. Currently, early historical overviews appear and categoricalContinue reading “Methods, History, and Impact: Directions in Game Design Research”

2018 DiGRA Distinguished Scholar

I have the honor to be selected as one of 2018 DiGRA Distinguished Scholars. In 2016 DiGRA established the Distinguished Scholars program to recognize senior scholars in the field of game studies who have been at the forefront of the development of rigorous scholarship, the establishment of game studies and game development programs, and whoContinue reading “2018 DiGRA Distinguished Scholar”

A simple save system in Unity

Saving game data is a task that I need regularly. Using serialization and writing data to a file is an approach that I have used much, but that does not work in WebGL builds. Instead, I wrote data in a PlayerPrefs string. In this way I do not need to keep a details about whatContinue reading “A simple save system in Unity”

Measuring aggression, the effects of violent games (and other media)

According to Anderson et al. (2010) there is a link between violent games and aggressive behavior. However, that meta-analysis has been criticized. In addition, studies have found little evidence that violent games relates to violent behavior in real life, for example, as aggravated assault or homicide. (see my previous post). Again, this is not aContinue reading “Measuring aggression, the effects of violent games (and other media)”

Violent game effects?

This is not anything like systematic review, but more notes for myself. The long debate of how violent games effect on behavior. Anderson, et al. (2010) argue that there are violent games increase aggression and lower empathy: The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressiveContinue reading “Violent game effects?”

A brief history on how a new thing are bad for you

In 1795, author J. G. Heinzmann insisted that such devotion [to novels] caused “weakening of the eyes, heat rashes, gout, arthritis, hemorrhoids, asthma, apoplexy, pulmonary disease, indigestion, blocking of the bowels, nervous disorder, migraines, epilepsy, hypochondria and melancholy.”Anslow (2016) Anslow covers stuff that what is claimed to be bad for you from novels to comicsContinue reading “A brief history on how a new thing are bad for you”

Game design research: An overview

Petri Lankoski and Jussi Holopainen In: Lankoski, P. and Holopainen, J., eds., 2017. Game design research. An introduction to theory & practice. ETC Press, pp.1-24. Available at http://press.etc.cmu.edu/index.php/product/game-design-research/ (Printed book, e-pub, or free PDF) Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0) Game design aims to solve a design problem of “how do we create this specificContinue reading “Game design research: An overview”