An Experiment in Teaching Level Design

I wanted to introduce some unconventional design approaching while teaching level design. I have had an idea to do a game with using a surrealist  approach. For that I designed a game stub and coded the base functionality on the top of Unity. The student are tasked to do level design using that design, code, created prefabs.

My slides for the course intro (

Level Design

This is a reading I used in my course Level Design. These were used in one-day workshop where we did go through students design and discussed them based on the themes presented in these pieces.

  1. Stage Lighting Design:,,
  2. An Architect’s Perspective On Level Design Pre-Production,
  3. GDC 2001: Interactive Theme Park Rides,
  4. Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry,
  5. Environmental Storytelling, Part II: Bringing Theme Park Environment Design Techniques to the Virtual World,
  6. Environmental Storytelling Part III: Lessons Learned in the Virtual World,
  7. The Architecture of Level Design,
  9. How to Plan Level Designs and Game Environments,
  10. Horror/Survival Level Design,