In addition to door, I want to have force field gates that are controlled by levers. I also want to have force field gate malfunctioning so that the force field goes on and off defined intervals (with random variation).
Tag Archives: 1st-person sneak
Tutorial: 1st-person sneak in Unity 5, part 5
This part adds logic for the PC and keep track of things such as health, dying. I also add functionality for invisibility (that have already partly added in Guard class). I also add HUD using the new GUI system to show health and energy (that is used to maintain invisibility). Previous parts: part 1 partContinue reading “Tutorial: 1st-person sneak in Unity 5, part 5”
Tutorial: 1st-person sneak in Unity 5, part 1
This tutorial goes through how to build a 1st person sneaking game with simple enemies/guards that patrols predefined routes and if they spot the PC they start to follow and attack if they get near enough. A short video clip demonstrates the guard behaviour this tutorial builds. This tutorial assumes that you are familiar withContinue reading “Tutorial: 1st-person sneak in Unity 5, part 1”