GameSpy have compiled interesting list of cinematics in games: GameSpy’s Top 25 Video Game Cinematic Moments. Some game openings and cut-scenes there supports nicely Rune Klevjer’s argument on the role of cinematic in games: they function as a method of pretelling, setting up the stage for action (see In Defence of Cut-Scenes).
Published by lankoski
Petri Lankoski, D.Arts, is a Associate Professor in Game Studies at the school of Communication, Media and IT at the Södertörn University, Sweden. His research focuses on game design, game characters, role-playing, and playing experience. Petri has been concentrating on single-player video games but researched also (multi-player) pnp and live-action role-playing games. This blog focuses on his research on games and related things. View more posts