“Plundering the Seas of Probability” by Tyler Sigman

Tyler Sigman writes at Gamasutra about how to use propabity theory to inform game design in Plundering the Seas of Probability:

So it occurred to me that Longship had some good examples of applied probability theory in game design. So I’ve decided to share the design process I used for some of the game mechanics, in hopes that it will be passably interesting.

With the quick glance, the piece seems to be solid and informative.

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