“Plundering the Seas of Probability” by Tyler Sigman

Tyler Sigman writes at Gamasutra about how to use propabity theory to inform game design in Plundering the Seas of Probability:

So it occurred to me that Longship had some good examples of applied probability theory in game design. So I’ve decided to share the design process I used for some of the game mechanics, in hopes that it will be passably interesting.

With the quick glance, the piece seems to be solid and informative.

Published by lankoski

Petri Lankoski, D.Arts, is a Associate Professor in Game Studies at the school of Communication, Media and IT at the Södertörn University, Sweden. His research focuses on game design, game characters, role-playing, and playing experience. Petri has been concentrating on single-player video games but researched also (multi-player) pnp and live-action role-playing games. This blog focuses on his research on games and related things.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: