“Plundering the Seas of Probability” by Tyler Sigman

Tyler Sigman writes at Gamasutra about how to use propabity theory to inform game design in Plundering the Seas of Probability:

So it occurred to me that Longship had some good examples of applied probability theory in game design. So I’ve decided to share the design process I used for some of the game mechanics, in hopes that it will be passably interesting.

With the quick glance, the piece seems to be solid and informative.

Published by lankoski

Petri Lankoski, D.Arts, is a Professor of Media Technology at the Södertörn University, Sweden. His research focuses on game design, game characters, porn games, and playing experience.

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