Tyler Sigman writes at Gamasutra about how to use propabity theory to inform game design in Plundering the Seas of Probability:
So it occurred to me that Longship had some good examples of applied probability theory in game design. So I’ve decided to share the design process I used for some of the game mechanics, in hopes that it will be passably interesting.
With the quick glance, the piece seems to be solid and informative.
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Published by lankoski
Petri Lankoski, D.Arts, is a Associate Professor in Game Studies at the school of Communication, Media and IT at the Södertörn University, Sweden.
His research focuses on game design, game characters, role-playing, and playing experience. Petri has been concentrating on single-player video games but researched also (multi-player) pnp and live-action role-playing games. This blog focuses on his research on games and related things.
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