Assassin’s Creed and Uncharted: Drake’s Fortune

I have been playing Assassin’s Creed and Uncharted: Drake’s Fortune. Both games are really beautiful in visual sense.

Altair the player character in Assassin’s Creed is depicted nicely. It is easy to make Altair jump and climb, and powerful (and easy to learn) counter attacks suits to the character which is skilled assassin. Unfortunately missions in the game are not that good. They are repetitive and boring.

Nathan Drake, the player character of Uncharted, is finely animated. The movements, actions, and expressions are believable. Nathan is pulp hero and and believable as character, even with his ability to perform inhuman jumps. The game was mostly fun to play. For me, the game contained too many long obligatory and repetitive fights. The enemies were mainly pirates, but pirate’s persistence and willingness to take bullets just seem unbelievable; how many pirates there are and why they are so eager to risk they life and die one after another.

Anyhow, Uncharted hooked me, and I played it thought quickly. On the other hand, I am not sure if I ever finish Assassin’ Creed.

Published by lankoski

Petri Lankoski, D.Arts, is a Associate Professor in Game Studies at the school of Communication, Media and IT at the Södertörn University, Sweden. His research focuses on game design, game characters, role-playing, and playing experience. Petri has been concentrating on single-player video games but researched also (multi-player) pnp and live-action role-playing games. This blog focuses on his research on games and related things.

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