Game Studies 1101 Is Out

Game Studies special issue Game Reward Systems (edited by Mikael Jakobsson, Olli Sotamaa) is out.

Table of contents

  • Hats of Affect: A Study of Affect, Achievements and Hats in Team Fortress 2 by Christopher Moore
  • Achievements, Motivations and Rewards in Faunasphere by Jason Begy, Mia Consalvo
  • The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices by Mikael Jakobsson
  • Unlocking the Gameworld: The Rewards of Space and Time in Videogames by Alison Gazzard
  • Player Dossiers: Analyzing Gameplay Data as a Reward by Ben Medler
  • Balancing Risk and Reward to Develop an Optimal Hot-Hand Game by Paul Williams, Keith V. Nesbitt, Ami Eidels, David Elliott
  • Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements by Douglas Wilson

Published by lankoski

Petri Lankoski, D.Arts, is a Associate Professor in Game Studies at the school of Communication, Media and IT at the Södertörn University, Sweden. His research focuses on game design, game characters, role-playing, and playing experience. Petri has been concentrating on single-player video games but researched also (multi-player) pnp and live-action role-playing games. This blog focuses on his research on games and related things.

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