Williams: “In this post, I’ve collated some of my favourite post mortems, game design documents, and design analyses for mainstream games[…]” http://hub.tutsplus.com/articles/15-analyses-post-mortems-and-game-design-docs–gamedev-11554
Category Archives: game design
To my reading list
Warren Spector, Next-gen storytelling: http://www.escapistmagazine.com/news/category/437
Difficulty Graphs (by Rafael Vázquez)
Rafael Vázquez writes about evaluating the difficulty level of games on Gamasutra in the feature How Tough Is Your Game? Creating Difficulty Graphs: They are graphical representations of how difficulty changes throughout the game. This is to say that they plot how challenge changes over time. There are two main types, time-based and distance-based. TheContinue reading “Difficulty Graphs (by Rafael Vázquez)”
Top 10 Fails Listed in Postmortems
Brandon Sheffield lists top 10 of what went wrong in Postmortems published in Game Developer: http://www.gamasutra.com/view/feature/4001/what_went_wrong_learning_from_.php?print=1