Note for myself for performance review Building and Reconstructing Character (among others) has been used as course material in SMST319-07B Game Studies course (University of Waikato, New Zealand / Screen & Media Studies).
It might be that spatial conceptualization and abstract reasoning is connectected. Lakoff and Johnson argues in their book Philosophy in the flesh that basis of our thinking is in our bodies and what kind of relations our bodies have with environment we are living in. Multiple essays in Spatial schemas and abstract thought traces questionsContinue reading “Spatial conceptualization, Abstract Reasoning, and Games”
It seems that UIAH email system is totally dysfunctional and has being so for some time now. Currently I haven’t received any emails outside UIAH after 1800 yesturday (I know that I should have got at least some admin messages). Hopefully they will arrive sometime in the future. Admins and consultants are trying to fixContinue reading “Email Problems”
In digra list there is discussion on serious games with claims like game is only game if it is played. This view highlights the process nature of the games. On the other hand, the claim make obvious there is confusion what term games refers (Here I do not mean that we need definition composed byContinue reading “What a Game or Role-Playing Game Means?”
There has been discussion on whether table-top RPGs are stories or drama and does they have plot in Roolipelaaja forum. That discussion made me think about some basic concept and views on RPGs. Johannes Kellomäki argued that from narratologist point of view games are stories; RPGs represents human actions. I took that he meant thatContinue reading “Plots and Attractors”
There are notes at Wonderland on Will Wright Keynote at SXSW. Wright comments, e.g., on difference between stories and games (like, stories are about empathy, games about agency) and player telling stories on game events.
It is a gem. Book contains sections on various percepctives on emotions and music like psychology, biology, athropology, and aesthetics. There is also section Music as source of emotion in film. Unfortunately, but not unexpectedly, computer games are not covered:( Nonetheless, the book seems really valuable for the paper I am currently working with. JuslinContinue reading ““Music and Emotion” Edited by Juslin & Sloboda”
The book looks games for four different perspective: gameplay gamespace realism, spectacle, and sensation cultural I find the first chapter Gameplay and its context most elaborated part. Conceps like gameplay, genre, narrative (or representations), and their relations are explored in detail. They argue, e.g., that the role of genre (and representational level) is to guideContinue reading ““Tomb Raiders & Space Invaders” by King & Krzywinska”
Music and Emotion: A Selected Bibliography
Smith study on how some evolutionary aspects might relate to aesthetic evaluations. Sensory system is tuned to react unexpected; unexpected inputs leads high arousal state and that might be basis for aesthetics of modern: shock of new Savannah-like landscapes with water, large trees, semi-open space, changes in elevation, and some complexity is preferred across differentContinue reading “Evolutionary Neurobiology and Aesthetics”