Laramée has written small piece on character-based game design. He writes:
A [player] character is only interesting if:
- He or she wants something badly;
- And he or she can’t get it without a struggle.
Spend as much time giving motivations to your bad guys as to your heroes!
An insightful but really short peace.
Laramée, F. (2000). Character-Based Game Design. Available http://www.gignews.com/fdlcharacterdesign.htm.
Published by lankoski
Petri Lankoski, D.Arts, is a Associate Professor in Game Studies at the school of Communication, Media and IT at the Södertörn University, Sweden.
His research focuses on game design, game characters, role-playing, and playing experience. Petri has been concentrating on single-player video games but researched also (multi-player) pnp and live-action role-playing games. This blog focuses on his research on games and related things.
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