Character-Based Game Design

Laramée has written small piece on character-based game design. He writes:

A [player] character is only interesting if:

  • He or she wants something badly;
  • And he or she can’t get it without a struggle.


Spend as much time giving motivations to your bad guys as to your heroes!

An insightful but really short peace.

Laramée, F. (2000). Character-Based Game Design. Available

Published by lankoski

Petri Lankoski, D.Arts, is a Associate Professor in Game Studies at the school of Communication, Media and IT at the Södertörn University, Sweden. His research focuses on game design, game characters, role-playing, and playing experience. Petri has been concentrating on single-player video games but researched also (multi-player) pnp and live-action role-playing games. This blog focuses on his research on games and related things.

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