Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes

Petri Lankoski & Mikolaj Dymek In DiGRA 2020 conference proceedings. The definitive version will be on DiGRA digital library. Abstract Patreon is a crowdfunding platform where pornographic games are funded; even the most successful game developer in terms of the number of members is developing a pornographic game. We looked at 42 developers and theirContinue reading “Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes”

Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme

Petri Lankoski and Mirjam P. Eladhari Paper presented at Teaching Games: Pedagogical Approaches – DiGRA 2019 Pre-Conference Workshop(TGPA:DiGRA2019) August 6, 2019, Kyoto, Japan. Abstract This paper presents a case study of a Bachelor level game research methods course (15ECTS). The course covers observations, interviews, and introduction to statistical analysis. The course set-up follows constructive alignmentContinue reading “Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme”

Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme

Lankoski & P Eladhari A paper to be presented at Teaching Games: Pedagogical Approaches (at DiGRA 2019 Conference) This paper presents a case study of a Bachelor level game research methods course (15 ECTS). The course covers observations, interviews, and introduction to statistical analysis. The course set-up follows constructive alignment design where the aim isContinue reading “Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme”

Game design research: An overview

Petri Lankoski and Jussi Holopainen In: Lankoski, P. and Holopainen, J., eds., 2017. Game design research. An introduction to theory & practice. ETC Press, pp.1-24. Available at http://press.etc.cmu.edu/index.php/product/game-design-research/ (Printed book, e-pub, or free PDF) Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0) Game design aims to solve a design problem of “how do we create this specificContinue reading “Game design research: An overview”

Forthcoming – Game design research: Theory & practice

Something Jussi Holopainen and I have been working on: Lankoski, P. and Holopainen, J. forthcoming. Game design research: An Introduction to Theory & practice. ETC Press. EDIT: the book is out.  More in the post Game design research: An overview. Table of contents of the book: Game design research: An overview / Petri Lankoski andContinue reading “Forthcoming – Game design research: Theory & practice”

Some more embodiment analyses

Here are some more (explorative) analyses from the embodiment data used the Embodiment in character-based video games. I collected also workload data using raw Nasa TLX when gathering data for EFA and CFA, but then I did not use workload data in analyses. My assumption was that workload would correlate with the embodiment, but did not lookContinue reading “Some more embodiment analyses”