Petri Lankoski & Mikolaj Dymek In DiGRA 2020 conference proceedings. The definitive version will be on DiGRA digital library. Abstract Patreon is a crowdfunding platform where pornographic games are funded; even the most successful game developer in terms of the number of members is developing a pornographic game. We looked at 42 developers and theirContinue reading “Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes”
Petri Lankoski and Mirjam P. Eladhari Paper presented at Teaching Games: Pedagogical Approaches – DiGRA 2019 Pre-Conference Workshop(TGPA:DiGRA2019) August 6, 2019, Kyoto, Japan. Abstract This paper presents a case study of a Bachelor level game research methods course (15ECTS). The course covers observations, interviews, and introduction to statistical analysis. The course set-up follows constructive alignmentContinue reading “Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme”
Lankoski & P Eladhari A paper to be presented at Teaching Games: Pedagogical Approaches (at DiGRA 2019 Conference) This paper presents a case study of a Bachelor level game research methods course (15 ECTS). The course covers observations, interviews, and introduction to statistical analysis. The course set-up follows constructive alignment design where the aim isContinue reading “Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme”
Petri Lankoski and Jussi Holopainen In: Lankoski, P. and Holopainen, J., eds., 2017. Game design research. An introduction to theory & practice. ETC Press, pp.1-24. Available at http://press.etc.cmu.edu/index.php/product/game-design-research/ (Printed book, e-pub, or free PDF) Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0) Game design aims to solve a design problem of “how do we create this specificContinue reading “Game design research: An overview”
Something Jussi Holopainen and I have been working on: Lankoski, P. and Holopainen, J. forthcoming. Game design research: An Introduction to Theory & practice. ETC Press. EDIT: the book is out. More in the post Game design research: An overview. Table of contents of the book: Game design research: An overview / Petri Lankoski andContinue reading “Forthcoming – Game design research: Theory & practice”
You can follow our new research group at the blog on http://www.blogg.sh.se/game_research/. Research group currently consists of Mikolaj Dymek Kai-Mikael Jää-Aro Petri Lankoski Mirjam Palosaari Eladhari
I reread Brühlmann and Schmid’s (2015) article where they evaluate PENS scale and noticed that they found issues with the reversed worded (E1) and argued that the scale quality benefit removing or rephrasing the item. I used all presence scale items in my embodiment analysis published in MindTrek.
Here are some more (explorative) analyses from the embodiment data used the Embodiment in character-based video games. I collected also workload data using raw Nasa TLX when gathering data for EFA and CFA, but then I did not use workload data in analyses. My assumption was that workload would correlate with the embodiment, but did not lookContinue reading “Some more embodiment analyses”
During last year, I have been developing a way to evaluate embodiment experience in videogames. I will present the scale development study in the Academic Mindtrek ’16 (Tampere, Oct 17th to 19th, 2016).