“Narrative, Games, and Theory” by Simons

Narrative, Games, and Theory by Simons

The article Narrative, Games, and Theory by Simons reviews ludology–narrative debate and claims that Eskelinen’s, Aarseth’s, and Frasca’s anti-narrativist arguments are fallacious. In addition Simons looks game theory and makes comparisons between game theory and game studies approaches. The most interesting part for me is a section titled Players and characters, which takes Aareth’s claim that characters in games are purely a vehicle for the players’ action. Simons argues against that. He base his counterargument to Bordwell and Genette and notes:

the psychological traits of a character are part of the motivation and motivation is from this perspective a justification a posteriori that explains and naturalizes the character’s action.

This is one reason why ludological approach is not disjuctive with narratological.

Note for myself: read the article again and think if there is a use of the arguments in my thesis.

Simons, J. (2008) Narrative, Games, and Theory. Game Studies 7(1).

Published by lankoski

Petri Lankoski, D.Arts, is a Associate Professor in Game Studies at the school of Communication, Media and IT at the Södertörn University, Sweden. His research focuses on game design, game characters, role-playing, and playing experience. Petri has been concentrating on single-player video games but researched also (multi-player) pnp and live-action role-playing games. This blog focuses on his research on games and related things.

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