Now, after handling in the dissertation manuscript, I have really started to read and seek new things. Now on my table is following books:
- Flint Dille & John Zuur Platten, The Ultimate Guide to Video Game Writing and Design (Lone Eagle Publishing Company, 2007). The book, so far, is a very practical and though-provoking look at writing and designing action games.
- Wendy Despain (ed.), Professional Techniques for Video Game Writing (AK Peters, 2008). I have read seven first chapters and found them bit shallow.
- Pernard Berron & Mark J.P. Wolf, The Video Game Theory Reader (Routledge, 2009). 16 essays looking at video games on various perspectives.
- Grant Tavinor, The Art of Video Games (Wiley-Blackwell, 2009). Tavinor, using the framework of analytical philosopohy, studies video games. The content of the book (by looking at the table of contents and Tavinor’s presentation at the Philosophy of Computer Games conference) ranges from defining video games to relations between fiction and games, as well as emotions in games.
There are at two of books I like to get:
- Miguel Sigart, The Ethics of Computer Games (The MIT Press, 2009).
- Alva Noe, Out of Our Heads (Hill and Wang, 2009).