Curriculumn: Game Design and Production

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MA in New Media is a 2-year degree programme focusing on design for interactive digital media. From the fall2010 on we will offer two specialisation areas: New Media Design and Game Design and Production. The education is project-oriented, combining practice with theory, hands-on with minds-on. The project modules emphasise interdisciplinary and collaborative work, while individual skills are studied in the tools & skills modules, in workshops and through tutored studio work.

This two-year programme provides unique possibility for building game design skills while building theoretical and conceptual undertanding on games. The education is project-oriented, combining practice with theory Student will deepen their existing skills in the areas of game design and productions based on a personal study plan. In addition to game design and production courses, the studies can be complemented with courses from related fields such as 3d animation, interactive storytelling, and interaction design.

The structure of MA degree studies, Game Design and Production specialization area, 2009-11

Studies begin with an orientative starting block entitled Understanding Media and Design. After completing that, through tutoring students choose their focus areas and start to participate in courses, seminars, workshops and study projects. Individual study planning for new students is tutored by a teacher one-on-one, in great detail.

Obligatory Studies Advanced Studies Optional studies BA level language studies
20 ECTS 60-100 ECTS 0 – 40 ECTS 6 or 12 ECTS
Understanding Media and Design 5 ECTS

New Media Exam 1 ECTS

Personal Study Plan (HOPS) 1 ECTS

Software Studies for Media Designers 3 ECTS

Media Art and Culture 3 ECTS

Media Design Research 1 3 ECTS

Master’s Thesis Seminar 4 ECTS

The obligatory Ability to conduct research (tutkimusvalmiudet) 5 ECTS is included into the Media Design Reserach and Master’s Thesis Seminar.

The Advanced Studies in Game Design and Production include the courses:

  • Game Design 5 ECTS
  • Game Analysis 5 ECTS
  • Game Project 6-15 ECTS

at least 2 courses selected from the following list:

  • Advanced Topics in Game Design 6 ECTS
  • Understanding Games 6 ECTS
  • Game Research Project 6 ECTS
  • Playability Evaluation 3 ECTS

Advanced Studies from MA New Media, New Media, Curriculumn

Courses from the School of Economics, the department of Information System Science, and from School of Science and Technology, the department of Media Technology as agreed in the study plan.

Master’s Thesis (40 ECTS) The master’s thesis in Game Design and Production should be a game and written pattern.

Studies from other universities or institutions

Individually specified according to the personal study plan (HOPS)

The BA level language studies are compulsory if they are not included in earlier studies. The credits of the language courses cannot be included in the MA degree.

For Finnish students:

  • Mother tongue (Finnish/Swedish) 3 ECTS
  • Second domestic language (Swedish/Finnish) 3 ECTS
  • Other language 6 ECTS

For international students:

  • Language studies 6 ECTS (check the details from study office)

More information about studies can be found at Oodi from Game Design and Production and New Media curricula as well as from the book Degree Requirements 2009-2011.

Published by lankoski

Petri Lankoski, D.Arts, is a Associate Professor in Game Studies at the school of Communication, Media and IT at the Södertörn University, Sweden. His research focuses on game design, game characters, role-playing, and playing experience. Petri has been concentrating on single-player video games but researched also (multi-player) pnp and live-action role-playing games. This blog focuses on his research on games and related things.

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