Game Project

Game Project, 6–15 ECTS

Assignment

Design and develop a fully playable game that is at least beta level
The game should be

  • A murder mystery with 4 to 5 characters (plus the murdered one)
  • Happens in an isolated island with no possibility to leave before X days
  • No violence within gameplay

In addition, the groups have different mood that they should have in their game.

The group Tails’ adjectives are:

  • witty
  • calm
  • foggy
The group Heads’ adjectives are:
  • paranoid
  • beautiful
  • hot

The group should publish the game as freeware.

Assessment

  • Quality of game design
  • Quality of execution

Note that missed deadlines will reduce grades (unless extension to the deadline is agreed beforehand).

Deliverables

  • Design Document (deadline 27.10.2010)
  • Art Bible (deadline 27.10.2010)
  • Asset List (deadline 27.10.2010)
  • Main Assets (deadline 8.12.2010)
  • First Playable  (deadline 11.3.2010)
  • Beta (deadline 6.5.2010)
  • Learning Diary1 (deadline 27.5)
  • Work Amount Report1 (deadline 27.5)

1. Each one return their own

To Get You Going

Lies and Seductions Unity project (C# code is freely usable in our games as long as the authors are acknowledged). The project includes

  • Wayfinding (A* with NavMeshes)
  • Dialogue engine (+ editor)
  • 3rd person camera handling
  • and some other possible handy code

We also have small budget to buy assets for the games.

Published by lankoski

Petri Lankoski, D.Arts, is a Associate Professor in Game Studies at the school of Communication, Media and IT at the Södertörn University, Sweden. His research focuses on game design, game characters, role-playing, and playing experience. Petri has been concentrating on single-player video games but researched also (multi-player) pnp and live-action role-playing games. This blog focuses on his research on games and related things.

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