This is a reading I used in my course Level Design. These were used in one-day workshop where we did go through students design and discussed them based on the themes presented in these pieces.
- Stage Lighting Design: http://www.stagelightingprimer.com/slfs-poc.html#poc, http://www.stagelightingprimer.com/slfs-functions.html, http://www.stagelightingprimer.com/slfs-qualities.html
- An Architect’s Perspective On Level Design Pre-Production, http://www.gamasutra.com/view/feature/2848/an_architects_perspective_on_.php
- GDC 2001: Interactive Theme Park Rides, http://www.gamasutra.com/view/feature/3060/gdc_2001_interactive_theme_park_.php
- Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry, http://www.gamasutra.com/view/feature/131594/environmental_storytelling_.php
- Environmental Storytelling, Part II: Bringing Theme Park Environment Design Techniques to the Virtual World, http://www.gamasutra.com/view/feature/3185/environmental_storytelling_part_.php
- Environmental Storytelling Part III: Lessons Learned in the Virtual World, http://www.gamasutra.com/view/feature/130551/environmental_storytelling_part_.php
- The Architecture of Level Design, http://www.gamasutra.com/resource_guide/20010716/chen_01.htm
- http://www.worldofleveldesign.com/categories/level_design_tutorials/how-to-plan-level-designs-game-environments-workflow.php
- How to Plan Level Designs and Game Environments, http://www.gamasutra.com/view/feature/134949/learning_from_the_masters_level_.php
- Horror/Survival Level Design, http://www.worldofleveldesign.com/categories/level_design_tutorials/horror-fear-level-design/part1-survival-horror-level-design-cliches.php