Role-playing in single-player videogames

I will present my paper Role-playing in single-player videogames at Role-playing in games seminar (April 10-11, 2012).

(The paper might be  in the program with its old title Role-Playing in Single-Player Computer Role-Playing Games).

The paper present a small study set to investigate relation between role-playing and story. Following hypothesis are examined:

  1. Role-playing ones character makes game narrative more coherent and interesting
  2. When the game is too hard, role-playing will decrease.

I used a questionnaire to ask about role-playing and story in Fallout 3, Dragon Age: Origins, Red Dead Redemption, Dragon Age 2, Elder Scroll V: Skyrim,  Grand Theft Auto IVDeus Ex: Human Revolution, Mass Effect 2, Assassin’s Creed: Brotherhood, and Batman: Arkham Asylum.

I write more about result later. This is a teaser.

Published by lankoski

Petri Lankoski, D.Arts, is a Associate Professor in Game Studies at the school of Communication, Media and IT at the Södertörn University, Sweden. His research focuses on game design, game characters, role-playing, and playing experience. Petri has been concentrating on single-player video games but researched also (multi-player) pnp and live-action role-playing games. This blog focuses on his research on games and related things.

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