Methods, History, and Impact: Directions in Game Design Research

Forgot to blog about New Research Perspectives on Game Design and Development Education workshop paper.

Hartmut Koenitz, Christian Roth, Elisa D. Mekler, Staffan Björk, Petri Lankoski, Mirjam Palosaari Eladhari, Annakaisa Kultima, & Ben Medler
Abstract
Research into the design aspect of games has proliferated since the early 1970s. Currently, early historical overviews appear and categorical divisions within the field become more pronounced. It is therefore timely to reflect on the development until today, take stock of the current landscape, and consider future topics. This position paper does so by bringing together seasoned and emerging scholars, as well as practitioners and industry insiders. Together, they consider which topics are already engaged, and what new ones might be necessary. In addition, the paper will discuss the relationship between game design research and independent/ industry practices as well as implications for game design education.

Full-text PDF

Published by lankoski

Petri Lankoski, D.Arts, is a Associate Professor in Game Studies at the school of Communication, Media and IT at the Södertörn University, Sweden. His research focuses on game design, game characters, role-playing, and playing experience. Petri has been concentrating on single-player video games but researched also (multi-player) pnp and live-action role-playing games. This blog focuses on his research on games and related things.

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