Character-Driven Game Design: Characters, Conflict, and Gameplay

Petri Lankoski Staffan Björk In GDTW2008 Proceedings, Liverpool John Moores University, UK (12th – 13th Nov). ABSTRACT Contemporary computer and video games utilize characters in large extent. However, game research literature says only little about how to design gameplay so that it reflects characters’ personality; mainly focusing on the narration and graphical presentation of theContinue reading “Character-Driven Game Design: Characters, Conflict, and Gameplay”

Meaningfull Play Conference Proceedings

Available on the Internet. Need to check at least following papers: SimDialog: A Visual Game Dialog Editor (Charles Owen, Frank Biocca, Corey Bohil and Jason Conley) Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games (Brian Gajadhar, Yvonne de Kort and Wijnand IJsselsteijn) Game Design and the Challenge-Avoiding Impression Manager PlayerContinue reading “Meaningfull Play Conference Proceedings”

Papers Accepted

I have a short paper / demonstration accepted in Interactive Storytelling 08 conference titled Lies and Seductions (with Tommi Horttana). Then I have a long paper accepted to GDTW2008 conference titled Character-Driven Game Design: Characters, Conflict, and Gameplay (with Staffan Björk). With these two I have four papers accepted, and two in the process. IContinue reading “Papers Accepted”