Game Blocks

Sheldon J. Pacotti has created a toolset for teaching game development, especially  for “constructing non-linear stories, which in my mind comprise more than talk trees and branching conversations.” The toolset is build on Byob (which is based on Scratch). Pacotti explains Game Blocks on video: Download and tutorials available at: http://www.newlifeinteractive.com/main/index.php?option=com_content&view=category&id=40:cell&Itemid=60&layout=default.

Quick Intro to Spreadsheets for Game Designers

Claire Blackshaw gives brief intro to using spreadsheets in Opinion: Stop Being The Useless Designer – Excel and Formulas. Excel (and other spreadsheet programs such as Numbers and Open Office) has excellent tools to quick prototype game system behaviors, as Blackshaw points outs. For prototyping complex behaviors, writing simple computer programs in unavoidable, I think.Continue reading “Quick Intro to Spreadsheets for Game Designers”

Game Engines

For the future reference… Free game engines for creating point-and-click adventure games: Adventure Game Studio (Editor in Windods; Engine for Windows, Linux, and OSX) Wintermute Engine (Windows) Commercial game engines for creating 3D Games: Torque3D ( Editor in Windows?; can used to publish for OSX, Windows, Linux, Wii, and XBox360) Unity3D (Editor in OSX; canContinue reading “Game Engines”