Papers Accepted

I have a short paper / demonstration accepted in Interactive Storytelling 08 conference titled Lies and Seductions (with Tommi Horttana). Then I have a long paper accepted to GDTW2008 conference titled Character-Driven Game Design: Characters, Conflict, and Gameplay (with Staffan Björk).

With these two I have four papers accepted, and two in the process. I am getting closer.. Unfortunately, my university messed up with the money pretty badly, and that means cuts everywhere. Lets see what that means to my dissertation projects.

Reading TODO

From quick reading, the paper A Preliminary Study Of Shy Males Interacting With A Virtual Female seems useful. I Need to reread it with time and think if I can use it in my dissertation. From Abstract of the paper:

This paper describes a preliminary experiment that studied the reactions of male participants to an approach by an attractive and friendly virtual woman in a Cave-like system. […] Our results show that the participants tended to respond to the situation at the subjective, behavioural and physiological level as if it were real. (Pan & Slater, 2007)

Pan, X. & Slater, M. (2007). A Preliminary Study Of Shy Males Interacting With A Virtual Female. In Presence 2007: The 10th Annual International Workshop on Presence, Pp. 101-108, Barcelona, Spain. URL: http://www.cs.ucl.ac.uk/staff/S.Pan/PanandSlater.pdf.

Reading TODO

Chen, Sande (2008). Towards More Meaningful Games: A Multidisciplinary Approach. Gamasutra. At http://www.gamasutra.com/view/feature/3736/towards_more_meaningful_games_a_.php.

In this thought-provoking design piece, writer Sande Chen (The Witcher) takes a look at how to ratchet up emotional intensity – through narrative design, visuals, and music – to create more meaningful games. (Gamasutra editors)