Game Studies 8(1) and 8(2)

Game Studies journal seems to be resurrected after long coma.

Issue 8(2)

  • Jørgensen: Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft
  • Tyler: A Procrustean Probe
  • Sample: Virtual Torture: Videogames and the War on Terror
  • Sicart: Defining Game Mechanics
  • Zagal & Bruckman: Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games

Issue 8(1)

  • Miller: The Accidental Carjack: Ethnography, Gameworld Tourism, and Grand Theft Auto
  • Karlsen: Quests in Context: A Comparative Analysis of Discworld and World of Warcraft
  • Barton: How’s the Weather: Simulating Weather in Virtual Environments
  • Hutchison: Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom
  • Höglund: Electronic Empire: Orientalism Revisited in the Military Shooter
  • Ouellette: “I Hope You Never See Another Day Like This”: Pedagogy & Allegory in “Post 9/11” Video Games
  • Hall & Baird: Improving Computer Game Narrative Using Polti Ratios

Published by lankoski

Petri Lankoski, D.Arts, is a Associate Professor in Game Studies at the school of Communication, Media and IT at the Södertörn University, Sweden. His research focuses on game design, game characters, role-playing, and playing experience. Petri has been concentrating on single-player video games but researched also (multi-player) pnp and live-action role-playing games. This blog focuses on his research on games and related things.

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