R / Ordinal Scrips, part 2

Visualizing random effects when using  ordinal package and clmm. This function is based on clmm2 tutorial code and illustrates the effects of each judge taste on evaluating the bitterness of wines.

plot.random <- function(model, random.effect, ylim=NULL, xlab="", main="") {
     rnd <- model$condVar[[random.effect]]
     ci <- model$ranef[[random.effect]] + qnorm(0.975) * sqrt(rnd) %o% c(-1,1)
     ord.re <- order(model$ranef[[random.effect]])
     ci <- ci[order(model$ranef[[random.effect]]), ]
     ylim <- if(is.null(ylim)) range(ci)
     else ylim
     n <- length(model$ranef[[random.effect]])
     plot(1:n, model$ranef[[random.effect]][ord.re], axes=FALSE, ylim=ylim, xlab=xlab, ylab="effect", main=main)
     axis(1, at=1:n, labels=rownames(ci), las=2)
     axis(2)
     for(i in 1:n) {
          segments(i, ci[i,1], i, ci[i,2])
          abline(h=0, lty=2)
     }
}
library("ordinal")
data(wine)
fm2 <- clmm(rating ~ temp + contact + (1|judge), data = wine,Hess = TRUE, nAGQ = 10)
plot.random(fm2, "judge", main="judge effect")

Judge Effect with 95% confidence intervals
Judge effect with 95% confidence intervals

Visualizing ordinal models is discussed at my previous post.

The data modelled here looks like this:

'data.frame': 72 obs. of 6 variables:
 $ response : num 36 48 47 67 77 60 83 90 17 22 ...
 $ rating   : Ord.factor w/ 5 levels "1"<"2"<"3"<"4"<..: 2 3 3 4 4 4 5 5 1 2 ...
 $ temp     : Factor w/ 2 levels "cold","warm": 1 1 1 1 2 2 2 2 1 1 ...
 $ contact  : Factor w/ 2 levels "no","yes": 1 1 2 2 1 1 2 2 1 1 ...
 $ bottle   : Factor w/ 8 levels "1","2","3","4",..: 1 2 3 4 5 6 7 8 1 2 ...
 $ judge    : Factor w/ 9 levels "1","2","3","4",..: 1 1 1 1 1 1 1 1 2 2 ...
    response rating temp contact bottle judge
1   36        2     cold no      1      1
2   48        3     cold no      2      1
3   47        3     cold yes     3      1
...

Published by lankoski

Petri Lankoski, D.Arts, is a Professor of Media Technology at the Södertörn University, Sweden. His research focuses on game design, game characters, porn games, and playing experience.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.