International journal of role-playing published issue 4. It contains following articles:
- Bowman, S.L.: Social Conflict in Role-Playing Communities: An Exploratory Qualitative Study
- Much of the current research in the field of role-playing studies focuses upon the positive impact that games can have on the lives of participants. This research describes potential problems within role-playing communities.
- Ilieva,A.: Cultural Languages of Role-Playing
- Role-play interaction in live roleplaying games is also language interaction. Role-playing language is different from everyday language, because the worlds created in role-play are not just a reflection or extension of everyday life.
- Jara, D.: A Closer Look at the (Rule-) Books: Framings and Paratexts in Tabletop Role-playing Games
- As texts which are based on collaborative and interactive narration, tabletop – also known as “pen and paper” – roleplaying games (TRPGs) are distinct in their technological simplicity.
- Mochochi, M.: Edu-Larp as Revision of Subject-Matter Knowledge
- The paper presents theoretical foundations of the author’s approach to the design of edularps. It is deliberately steering away from cross-disciplinary teaching, artistic education or soft skills training in order to advocate larps tailored to single school subjects, focused on integration and consolidation of curricular knowledge.
- Stenros, J.: Between Game Facilitation and Performance: Interactive Actors and Non- Player Characters in Larps
- The challenge of combining narrative and gameplay in live action role-playing games (larps) has been successfully negotiated with the use of runtime game mastering and interactive actors (ractors) performing non-player characters (NPC).
The issues is available on http://ijrp.subcultures.nl/?page_id=318,