Just game across with A chronological history of computer, video games and related technologies.
Author Archives: lankoski
Lies and Seduction Psycedelia
Unintended strangeness from Lies and Seductions. We need to figure out what caused this.
Papers Accepted
I have a short paper / demonstration accepted in Interactive Storytelling 08 conference titled Lies and Seductions (with Tommi Horttana). Then I have a long paper accepted to GDTW2008 conference titled Character-Driven Game Design: Characters, Conflict, and Gameplay (with Staffan Björk). With these two I have four papers accepted, and two in the process. IContinue reading “Papers Accepted”
Lies and Seduction Beta Out
We have released Lies and Seductions beta version for OSX (10.3.9-) and Windows (XP and Vista). Comments appreciated. I am hoping that we can get final build out in October or November.
Lies and Seductions
We are starting to test the game. Let me know if you want to get hands on it…
Reading TODO
From quick reading, the paper A Preliminary Study Of Shy Males Interacting With A Virtual Female seems useful. I Need to reread it with time and think if I can use it in my dissertation. From Abstract of the paper: This paper describes a preliminary experiment that studied the reactions of male participants to anContinue reading “Reading TODO”
New Assets
Many things are still missing (e.g., the chairs and passengers), but things are starting to taking shape.
Lies and Seduction Bloopers, cont.
Ed is having problems with a chair. Ed is consentrating too hard
Lies and Seduction Bloopers
Oops, I did it again. What’s wrong? You told me to follow Abby with my gaze! Lies and Seductions, http://www.liesandseductions.com
Reading TODO
Chen, Sande (2008). Towards More Meaningful Games: A Multidisciplinary Approach. Gamasutra. At http://www.gamasutra.com/view/feature/3736/towards_more_meaningful_games_a_.php. In this thought-provoking design piece, writer Sande Chen (The Witcher) takes a look at how to ratchet up emotional intensity – through narrative design, visuals, and music – to create more meaningful games. (Gamasutra editors)
