Papers Accepted

I have a short paper / demonstration accepted in Interactive Storytelling 08 conference titled Lies and Seductions (with Tommi Horttana). Then I have a long paper accepted to GDTW2008 conference titled Character-Driven Game Design: Characters, Conflict, and Gameplay (with Staffan Björk). With these two I have four papers accepted, and two in the process. IContinue reading “Papers Accepted”

Reading TODO

Chen, Sande (2008). Towards More Meaningful Games: A Multidisciplinary Approach. Gamasutra. At http://www.gamasutra.com/view/feature/3736/towards_more_meaningful_games_a_.php. In this thought-provoking design piece, writer Sande Chen (The Witcher) takes a look at how to ratchet up emotional intensity – through narrative design, visuals, and music – to create more meaningful games. (Gamasutra editors)