This post contains an solutions to my Unity programming exercises and classes I showed at the lectures. This post cover coding some basic things about using Unity GUI system. StartScreenGUI (C#) This class creates simple re-sizable and skinnable start screen for a game with main screen, credits screen, and confirm screen for quitting. The mainContinue reading “Intro to Unity GUI”
Category Archives: teaching
Notes on Aalto Game Design Courses
Now the first year (of two year MA degree programme) of the Game Design and Production at the School of Art and Design at the Aalto University is over (and I am at the Södertörn University), I thought to write notes about the courses. Game Design: Gameplay Design Workshop (5 days) by Petri Ikonen (DigitalContinue reading “Notes on Aalto Game Design Courses”
Opinion: The Value Of Education (Carlisle)
Phil Carlisle (game developer on a break from the commercial game development) in Opinion: The Value Of Education writes about his experiences on teaching and researching at the university. Worth reading.
Some Refelections on the Game Project Course
In the Game Project course students design and develop a game from a scratch to (at least) beta level. It is obvious that current version of the game project course has some flaws. Currently the structure suffers issues of the big-design-first model. The course milestones set does not require prototyping and iteration. This has workedContinue reading “Some Refelections on the Game Project Course”
Brathwaite Rants about Game Education
The main message is that game designers should be able to code. Code is the tool of the trade. (http://bbrathwaite.wordpress.com/2011/03/01/built-on-a-foundation-of-code-game-edu-rant/) I agree that one should be able to design dynamics for games. Designing dynamic is to design code. Understanding algorithms, state machines, behavior trees can be extremely helpful for game design. This said, knowing rudimentaryContinue reading “Brathwaite Rants about Game Education”
Game Analysis, Lecture 1
Slides for the first lecture. These slides contains information on how to complete the course and examples on how to breakdown games. Deadlines Tutoring session: at the latest in the week 48. Finished essay: Friday 10.12
Game Design Slides
Lecture 1: Design slides:
Gameplay Design Workshop Slides
The Thrsday slides of gameplay design workshop.
Gameplay Design Workshop Slides
The Wednesday slides of gameplay design workshop. These slides contain the requirements for getting credits. The deadline for lecture diaries and game design documentations is Fri 12.11.
Game Project
Game Project, 6–15 ECTS Assignment Design and develop a fully playable game that is at least beta level The game should be A murder mystery with 4 to 5 characters (plus the murdered one) Happens in an isolated island with no possibility to leave before X days No violence within gameplay In addition, the groupsContinue reading “Game Project”
