Building and Reconstructing Character. A Case Study of Silent Hill 3

This is old publication from 2005. The paper was presented at Changing Views: Worlds in Play Conference, Vancouver. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. © 2005 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from theContinue reading “Building and Reconstructing Character. A Case Study of Silent Hill 3”

Characters in Computer Games: Toward Understanding Interpretation and Design

This is an old paper published in 2003 containing an early version of character recognition framework developed further for my thesis. This version contains some edits compared to version available in Digra Digital Library due to quick html conversion (no foot notes, tables are lists, etc.). Presented at Level Up Conference Proceedings, Utrech: University ofContinue reading “Characters in Computer Games: Toward Understanding Interpretation and Design”

Character-Driven Game Design: Characters, Conflict, and Gameplay

Petri Lankoski Staffan Björk In GDTW2008 Proceedings, Liverpool John Moores University, UK (12th – 13th Nov). ABSTRACT Contemporary computer and video games utilize characters in large extent. However, game research literature says only little about how to design gameplay so that it reflects characters’ personality; mainly focusing on the narration and graphical presentation of theContinue reading “Character-Driven Game Design: Characters, Conflict, and Gameplay”

Gameplay Design Patterns for Social Networks and Conflicts

Petri Lankoski Media Lab University of Art and Design Helsinki Staffan Björk Interaction Design Collegium Chalmers University of Technology & Göteborg University In GDTW2007 Proceedings Fifth International Game Design and Technology Workshop and Conference Liverpool John Moores University, UK 14–15 November 2007 ABSTRACT This paper explores how games can be designed to make the socialContinue reading “Gameplay Design Patterns for Social Networks and Conflicts”

Gameplay Design Patterns for Believable Non-Player Characters

Petri Lankoski Media Lab University of Art and Design Helsinki Staffan Björk Interaction Design Collegium Computer Science and Engineering Chalmers University of Technology and Göteborg University Situated Play, Proceedings of DiGRA 2007 Conference (c) 2007 Authors & Digital Games Research Association (DiGRA). Personal and educational classroom use of this paper is allowed, commercial use requiresContinue reading “Gameplay Design Patterns for Believable Non-Player Characters”