Joystickit kuumina PDF

Markku Reunanen has made our (Reunanen, Lankoski, Heinonen) chapter in Digirakkaus 2 available as PDF. The chapter can downloaded at (in Finnish). Figure shows how our informants remembered certain titles from 1980 to 1995. When we posted questionnaire we missed some notorious  games in US, such as Swedish Erotica series, that would have beenContinue reading “Joystickit kuumina PDF”

Introduction to special issue: experiencing games: games, play and players

Petri Lankoski, Södertörn University Annika Waern, Stockholm University Anne Mette Thorhauge, University of Copenhagen Harko Verhagen, Stockholm University This is a reprint version of the introduction article for special issue in the Journal of Gaming and Virtual Worlds 3: 3, DOI: 10.1386/jgvw.3.3.175_7. The text contains DOI links to the special issue articles on Intellect site.

Player Character Engagement in Computer Games

My article  Player Character Engagement in Computer Games came out. Here is the abstract: This article argues how players can control a player character influence interpretation and facilitate engagement within a game. Engagement with player characters can be goal-related or empathic, where goal-related engagement depends on affects elicited by goal-status evaluations whereas characters facilitate empathicContinue reading “Player Character Engagement in Computer Games”

Character-Driven Game Design & Lies and Seductions

Lies and Seductions The game can be downloaded for free at or get with the Character-Driven Game Design. OSX and Windows versions available. Works also in Linux via Wine. Lies and Seductions is a single player game about seduction, lies, and betrayal. Are you able to guide Abby to seduce a rock star, Chris,Continue reading “Character-Driven Game Design & Lies and Seductions”

Lectio Praecursoria 12.5.2010

Introductory speech at my defense: Honoured Custos, honoured opponent, ladies and gentlemen. My research is about designing single player character-based computer games. With character-based games, I mean games such as Thief II: The Metal Age, Fahrenheit, Ico, and Half-Life. From the design point of view the player character, the character controlled by a player, isContinue reading “Lectio Praecursoria 12.5.2010”

Public Examination of my Doctoral Thesis at May 12

Academic dissertation to be presented for public examination with the permission of the Research Board of the Aalto University School of Art and Design Helsinki, in Sampo auditorium (Media Centre LUME), Hämeentie 135 C on May 12th, 2010, at 12 noon. MA Petri Lankoski “Character-Driven Game Design: A Design Approach and Its Foundations in CharacterContinue reading “Public Examination of my Doctoral Thesis at May 12”

Character-Driven Game Design is Out

| Buy the book | Free PDF | Updated 14.5.2010: Added download link. Back cover says: In the Character-Driven Game Design, Petri Lankoski presents a theory that illuminates how game characters contribute to shaping the playing experience. Based on this theory he provides design tools for character-based games which utilize methods and theories derived fromContinue reading “Character-Driven Game Design is Out”