Edited by Petri Lankoski and Jussi Holopainen The aim of this collection is to provide an introductory book to all who wants to study game design—with the focus on games, components, systems, game development, etc.—as part of research or development. Design has been a study topic in various fields where design methods has been inContinue reading “Call for Chapters: Game Design Research Collected Edition”
Tag Archives: Petri Lankoski
Introduction from “Game Research Methods: An Overview”
Introduction from Lankoski & Björk, 2015. Game Research Methods: An Overview. ETC Press. The book is available as free PDF ETC Press download Printed copies can be bought at least from: Lulu.com Amazon.com Petri Lankoski & Staffan Björk This volume is about methods in game research. In game research, wide variety of methods and researchContinue reading “Introduction from “Game Research Methods: An Overview””
Game Research Methods: An Overview edited by Lankoski & Björk
Our edited collection just came out from ETC Press. Print and free pdf available: http://press.etc.cmu.edu/content/game-research-methods-overview An overview presentation at slideshare: http://www.slideshare.net/lankoski/game-research-methods-book-introduction
Experience Assessment and Design in the Analysis of Gameplay by Cowley et al
Experience Assessment and Design in the Analysis of Gameplay is available in Simulation and Gaming (online first version). Abstract: We report research on player modeling using psychophysiology and machine learning, conducted through interdisciplinary collaboration between researchers of computer science, psychology, and game design at Aalto University, Helsinki. First, we propose the Play Patterns And eXperience (PPAX)Continue reading “Experience Assessment and Design in the Analysis of Gameplay by Cowley et al”
Data and R code of two papers
Below is link to the data file and R code used to in the final models in “Models for Story Consistency and Interestingness in Single-Player RPGs” (in Mindtrek 2013) and “Modeling Player-character engagement in Single-player character-driven games” (in ACE 2013 Netherlands). The models q4 and q7 are used in the first paper and and the modelContinue reading “Data and R code of two papers”
Modeling Player-character Engagement in Single-player Character-driven Games
Petri Lankoski In ACE 2013 Netherlands, pp. 572-575. Copyright Springer 2013. This is author’s version. The definitive version DOI: 10.1007/978-3-319-03161-3_56. Abstract This pilot study looks at how the formal features of character-driven games can be used to explain player-character engagement. Questionnaire data (N=206), formal game features (in 11 games), and ordinal regression were used in theContinue reading “Modeling Player-character Engagement in Single-player Character-driven Games”
Models for Story Consistency and Interestingness in Single-Player RPGs
Petri Lankoski Published in Academic MindTrek 2013 (c) Petri Lankoski 2013. This is the author’s version of the work. It is posted here for your own personal use. Not for redistribution. The definitive version was published in Academic MindTrek 2013. http://dx.doi.org/ [LINK TO BE ADDED] ABSTRACT What are the elements that aect story interestingness or consistency inContinue reading “Models for Story Consistency and Interestingness in Single-Player RPGs”
My MindTrek2013 presentation on game story
My MindTrek 2013 presentation: http://www.slideshare.net/slideshow/embed_code/26820610 The presentation relates to my paper Lankoski, 2013. Models for story consistency and interestingness in single-player rpgs. MindTrek 2013. The authors version is available on my blog: /2013/10/03/models-for-story-consistency-and-interestingness-in-single-player-rpgs/
CFP: Game Research Methods
CALL FOR CHAPTER PROPOSALS During the last few years, several textbooks for game students have become available. While these cover many areas well, the objective of this book is to provide a collection of research methods for undergraduate and graduate level students. The aim of the book is to provide a comprehensive overview of thatContinue reading “CFP: Game Research Methods”
An Embodied Cognition Approach for Understanding Role-playing
Article by Simo Järvelä & me about embodied cognition and role-playing is out. Abstract The article proposes that the theories of grounded cognition and embodiment can be utilized in explaining the role-playing experience. Embodied cognition theories assume that cognition is not only a feature of the brain, but the body as a whole and it is interactionContinue reading “An Embodied Cognition Approach for Understanding Role-playing”
