During last year, I have been developing a way to evaluate embodiment experience in videogames. I will present the scale development study in the Academic Mindtrek ’16 (Tampere, Oct 17th to 19th, 2016).
The scale is based on work by Longo et al. (2008) who developed a psychometric scale for evaluation embodiment in rubber hand illusion.
Embodiment scale (7-point Likert-scale, strongly disagree–strongly agree) with two subscales:
Controller ownership subscale
- I perceived the game controller as a part of my body
- perceived the game controller as an extension of my body
- It seemed like the game controller had disappeared
- It seemed like I was in the location where my character was
- I perceived the character I control as an extension of my body
- It seemed like the character I controlled was I
The average of all items or average of subscales separately can be used as the embodiment score.
- M. R. Longo, F. Schüür, M. P. Kammers, M. Tsakiris,and P. Haggard. What is embodiment? A psychometric approach. Cognition, 107(3):978–998, June 2008.
My forthcoming paper
- Lankoski, P. (2016). Embodiment in videogames. In: Academic Mindtrek ’16 (
AcademicMindtrek’16, October 17-18, 2016, Tampere, Finland). New York: ACM Press. DOI=10.1145/2994310.2994320. ( Version on my blog)
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