The data of studies 3 and 4 of Embodiment in character-based video games
- The data of study 3: http://dx.doi.org/10.13140/RG.2.2.26137.21608
- The data of study 4: http://dx.doi.org/10.13140/RG.2.2.19426.32964
In both, EC1, EC2, EC3, EG1, EG2, and EG4 are embodiment scale items. The items starting with P are PENS items. Both uses 7-point Likert scale where 7 fully agrees.
Background items scales:
- gender: 1=man, 2=woman, 3=other
- videogames, PC games, and mobile games: 1=daily, 2=a few times a week, 3=week, 4=less frequent, 5=not at all
Results presented in the table 2 of Embodiment in character-based videogames were calcululated with lme4:
table2.lmer = lmer(embodiment ~ log(time+1) + type + (1|id), data = df.study3) screenreg(list(table2.lmer))
Table 3 results:
table3.lmer = lmer(embodiment~trial+(1|id), data=df.study4) screenreg(list(table3.lmer))
Table 4 results:
table4.lmer=lmer(presence~embodiment + trial+(1|id), data=df.study4) screenreg(list(table4.lmer))
I plan to upload CFA and EFA data sets later.