“The acoustic ecology of the first-person shooter” by Grimshaw

Mark Grimshaw have made his PhD thesis available to download. It’s a rare breed of studies in soundscapes of games. Need to check it out with time. Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished PhD thesis, University of Waikato, New Zealand, http://sirfragalot.com/mainsite/phd.html.

Games in Production

Dirty Dancing game is is developed by Say Design. The game is based on film with the same name released in 1987 starred by Jennifer Grey and Patrick Swayze. The game is told to be casual action puzzle game, whatever that means. Sounds potentially interesting game. (From http://www.eurogamer.net/article.php?article_id=77018) John Woo and Warren Spector teams upContinue reading “Games in Production”

Paper Accepted to Digra 2007 Conference

I got just message that told that paper Gameplay design patterns for believable non-player characters written by Staffan Björk and me was accepted to Digra 2007: Situated Play Conference (Tokyo, September 24–28). Now I need to organize funding for the trip to conference. Here is abstract: Descriptions of humans require several qualities for people toContinue reading “Paper Accepted to Digra 2007 Conference”

Beauty and Female Game Characters

Rubenstein discuss about character design and the role of beauty design on blog entry The beauty myth and character design in relation to Kathrine Isbister book Better Game Characters by Design. She finds similar weakness on Isbister’s argument that I did when I was wondering why models in Vogue are beautiful females in my commentContinue reading “Beauty and Female Game Characters”