Evolutionary Neurobiology and Aesthetics

Smith study on how some evolutionary aspects might relate to aesthetic evaluations. Sensory system is tuned to react unexpected; unexpected inputs leads high arousal state and that might be basis for aesthetics of modern: shock of new Savannah-like landscapes with water, large trees, semi-open space, changes in elevation, and some complexity is preferred across differentContinue reading “Evolutionary Neurobiology and Aesthetics”

Neuroaesthetics

Papers on neuroaesthetics seem, at first glance, seem to be interesting. I need to take more detailed look on these: Zeki, S. & Kawabata, H. (2004). The neural correlates of beauty. Journal of Neurophysiology 91: 1699-1705. At http://www.neuroesthetics.org/research/pdf/neurobeauty.pdf. Zeki, S. (2002). Neural concept formation and art: Dante, Michelangelo, Wagner. Journal of Consciousness Studies 9, 53-76.Continue reading “Neuroaesthetics”

Goals, Affects, and Empathy in Games

*** To be presented at THE PHILOSOPHY OF COMPUTER GAMES REGGIO EMILIA, ITALY, ON JANUARY 25�27, 2007 The paper available on conference web site http://game.unimore.it/Papers/Lankoski_Paper.pdf Version on my site contains few typo corrections EDIT: An extended and much revised version of this paper was published in The Philosophy  of Computer Games with the title ComputerContinue reading “Goals, Affects, and Empathy in Games”

“Investigating the Affects of Music on Emotion in Games” by Moffat & Kiegler

N=15, Three random groups (N=5), 11 male, 4 female, aged between 18 and 26. They were evaluating two Alan Wake trailers in the study with different types of music. Study was about comparison of affects when viewing of the clip with different music (group1: silence, clip 1, and fearful, clip 2; g2 sad and aggressive;Continue reading ““Investigating the Affects of Music on Emotion in Games” by Moffat & Kiegler”

Papers on Role-Playing Games

I noticed some new papers on role-playing games: On the Role of the Die: A brief ludologic study of pen-and-paper roleplaying games and their rules. Game Studies 6(1). by Joris Dormans Pen-and-paper roleplaying games, like computer games, are in their essence rule-based simulation “engines” that facilitate playful interaction. These similarities make it possible to takeContinue reading “Papers on Role-Playing Games”