A simple save system in Unity

Saving game data is a task that I need regularly. Using serialization and writing data to a file is an approach that I have used much, but that does not work in WebGL builds. Instead, I wrote data in a PlayerPrefs string. In this way I do not need to keep a details about whatContinue reading “A simple save system in Unity”

Tutorial: 1st-person sneak in Unity 5, part 1

This tutorial goes through how to build a 1st person sneaking game with simple enemies/guards that patrols predefined routes and if they spot the PC they start to follow and attack if they get near enough. A short video clip demonstrates the guard behaviour this tutorial builds. This tutorial assumes that you are familiar withContinue reading “Tutorial: 1st-person sneak in Unity 5, part 1”

Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code (by West)

Mick West writes about how to make NPCs or game system to make mistakes in a piece  Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code at Gamasutra; something we needed also think when designing poker minigame for Lies and Seductions.