Exitus Acta Probat — The End Justifies Means

This is totally off-topic rant on Finnish censorship, written sometimes ago, but I haven’t had time to finish it up. Our government, especially certain ministers, such as Suvi Linden, and Anne Holmlund (and ministers from previous government who were in charge of preparing the law) seem to thing that the end justifies means in fightingContinue reading “Exitus Acta Probat — The End Justifies Means”

Assassin’s Creed and Uncharted: Drake’s Fortune

I have been playing Assassin’s Creed and Uncharted: Drake’s Fortune. Both games are really beautiful in visual sense. Altair the player character in Assassin’s Creed is depicted nicely. It is easy to make Altair jump and climb, and powerful (and easy to learn) counter attacks suits to the character which is skilled assassin. Unfortunately missionsContinue reading “Assassin’s Creed and Uncharted: Drake’s Fortune”

“Plundering the Seas of Probability” by Tyler Sigman

Tyler Sigman writes at Gamasutra about how to use propabity theory to inform game design in Plundering the Seas of Probability: So it occurred to me that Longship had some good examples of applied probability theory in game design. So I’ve decided to share the design process I used for some of the game mechanics,Continue reading ““Plundering the Seas of Probability” by Tyler Sigman”