Graveyard (Tale of Tales) is a small game (or one could say it is game-like thingie) in which player controls an old lady who visits a graveyard. All there is to accomplish is to walk to church and sit a bench next to, yet the game manages to keep you interested. If you buy aContinue reading “Graveyard by Tale of Tales”
Category Archives: Misc
A Glance to Infocom’s History
A story about an unreleased sequel to Infocom’s Hitchhiker’s Guide to the Galaxy at Waxy.Org.
The top selling games
Next Generation lists The top 100 selling games of the last 12 months. They promise to publish a detailed look of the selling data tomorrow (also the older list with some descriptive statistics is available). I am not sure if the sales list is usable for anything, but I decided to make a note ofContinue reading “The top selling games”
Exitus Acta Probat — The End Justifies Means
This is totally off-topic rant on Finnish censorship, written sometimes ago, but I haven’t had time to finish it up. Our government, especially certain ministers, such as Suvi Linden, and Anne Holmlund (and ministers from previous government who were in charge of preparing the law) seem to thing that the end justifies means in fightingContinue reading “Exitus Acta Probat — The End Justifies Means”
Assassin’s Creed and Uncharted: Drake’s Fortune
I have been playing Assassin’s Creed and Uncharted: Drake’s Fortune. Both games are really beautiful in visual sense. Altair the player character in Assassin’s Creed is depicted nicely. It is easy to make Altair jump and climb, and powerful (and easy to learn) counter attacks suits to the character which is skilled assassin. Unfortunately missionsContinue reading “Assassin’s Creed and Uncharted: Drake’s Fortune”
Computer Games Are Art in Europe, Aren’t They?
Its not philosophy whether something is art, it is politics? François Bliss de la Boissière, Video Games: Officially Art, In Europe.
“Plundering the Seas of Probability” by Tyler Sigman
Tyler Sigman writes at Gamasutra about how to use propabity theory to inform game design in Plundering the Seas of Probability: So it occurred to me that Longship had some good examples of applied probability theory in game design. So I’ve decided to share the design process I used for some of the game mechanics,Continue reading ““Plundering the Seas of Probability” by Tyler Sigman”
Blog Back Online
My blog has been inaccessible due to issues of domain name change at TAIK a few days. Now, the blog is back online, and hopefully remains so.
My Email System is Kaput
My university decided to outsource the email system and management, and transfer took place at last weekend. The consequence of the transfer is that I am not currently receiving any emails. I hope that that the email service will be up soonish. Meanwhile, I can be contacted by phone or facebook. Update: it seems thatContinue reading “My Email System is Kaput”
DiGRA 2007 & Game Characters
This post contains notes and my comments on papers relating to game characters (presented at Situated Play, DiGRA 2007 conference).
