Lies and Seductions Source Code

Edit Nov 13, 2010: Unity project is now updated to 3.0. The source code is old 2.1 version without newer bug fixes included into the project and to the current version of the Lies and Seductions game. License details can be found in the Licenses folder. The source is mostly available under Apache 2.o license and assets under Creative CommonsAttribution-Noncommercial 1.0 Finland, but check for exceptions.

The current version of Lies and Seductions source code is now available and it is mainly released with Apache License, Version 2.0; refer to source files for details. The code is in a large extend uncommented and we are still working to fix bugs.

I’ll post an unity project file when I manage to create one. Now export, for some reason, dies with an error.

Edit: The source code download link is on the bottom of /games/lies-and-seductions.

Edit: Unity projectavailable (~240M), at least for some time.

Edit:

The source includes:

  • NPC AI code including Texas Hold’em Poker AI.
  • Dialogue AI and XML based dialogue definition handling.
  • Navmesh based pathfinding and editor class for creating navmeshes (pathdinding is based on Pedro Teixeira code, code.google.com/p/ninjaxnagame/).

Lies and Seductions

Petri Lankoski¹ and Tommi Horttana²
1 University of Art and Design Helsinki
2 Helsinki University of Technology

This is author’s version of the paper. Authoritative version is published in: U. Spierling and N. Szilas (Eds.): ICIDS 2008, LNCS 5334, pp. 44–47, 2008, URL=http://www.springerlink.com/content/b2456706667u646v
© Springer-Verlag Berlin Heidelberg 2008. 

Abstract. Lies and Seductions is a computer game in which a player controls
Abby, a character on a wager to seduce a rock star who has promised to stay a
virgin until marriage. The game is loosely based on the story of Les Liaisons
dangereuses (Dangerous Liaisons). The game is a design experiment exploring
how to use social relations, seduction, and tragedy as meaningful gameplay
content.
Keywords: Computer game, social interaction, seduction.

(EDIT 7.7.2009. The Lies and Seductions game is available for free at www.liesandseductions.com.)

Continue reading “Lies and Seductions”

Character-Driven Game Design: Characters, Conflict, and Gameplay

Petri Lankoski
Staffan Björk

In GDTW2008 Proceedings, Liverpool John Moores University, UK (12th – 13th Nov).

ABSTRACT

Contemporary computer and video games utilize characters in large extent. However, game research literature says only little about how to design gameplay so that it reflects characters’ personality; mainly focusing on the narration and graphical presentation of the characters.  This paper presents a character-driven game design method, which uses ideas from dramatic character design to include gameplay into the design process. Based upon previous work on NPC design and a new analysis, several design choices regarding gameplay are identified. These choices are described as gameplay design patterns and related to how specific features in a character design can support gameplay. In conjunction with the patterns, the concepts of recognition, alliance, and alignment are used to introduce the method and provide examples. The paper concludes with a discussion on how the method can affect the overall gameplay in games.

Categories and Subject Descriptors: K.8.0 [Personal Computing]: General – Games.

General Terms: Design, Human Factors.

Keywords:Gameplay design, game design, player character, non-player character.

Continue reading “Character-Driven Game Design: Characters, Conflict, and Gameplay”

Meaningfull Play Conference Proceedings

Available on the Internet.

Need to check at least following papers:

  • SimDialog: A Visual Game Dialog Editor (Charles Owen, Frank Biocca, Corey Bohil and Jason Conley)
  • Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games (Brian Gajadhar, Yvonne de Kort and Wijnand IJsselsteijn)
  • Game Design and the Challenge-Avoiding Impression Manager Player Type (Carrie Heeter, Brian Magerko, Ben Medler and Joe Fitzgerald)
  • A Transmedia Comparison of Digital and Tabletop Board Games (Brian Magerko)