A story about an unreleased sequel to Infocom’s Hitchhiker’s Guide to the Galaxy at Waxy.Org.
The top selling games
Next Generation lists The top 100 selling games of the last 12 months. They promise to publish a detailed look of the selling data tomorrow (also the older list with some descriptive statistics is available).
I am not sure if the sales list is usable for anything, but I decided to make a note of this if I would like to site or take a deeper look on the best selling titles later on.
Update (12.4.): Best selling games — the analysis is available.
Exitus Acta Probat — The End Justifies Means
This is totally off-topic rant on Finnish censorship, written sometimes ago, but I haven’t had time to finish it up.
Our government, especially certain ministers, such as Suvi Linden, and Anne Holmlund (and ministers from previous government who were in charge of preparing the law) seem to thing that the end justifies means in fighting against crimes, in this case child pornography. Moreover, many, including Linden, Holmlund, and Pelastakaa lapset ry are taking stance, which can be described as if we do no not see it, it does not happen.
Continue reading “Exitus Acta Probat — The End Justifies Means”
“Games without Frontiers” by Järvinen
Aki Järvinen’s PhD thesis is now published (he will defend it at March). It is worth to read. I have been using draft version of it in teaching Introduction to Game Analysis course.
Järvinen, A. (2008). Games without Frontiers: Theories and Methods for Game Studies and Design. Tampere: TUP, http://acta.uta.fi/english/teos.phtml?11046.
“Narrative, Games, and Theory” by Simons
Narrative, Games, and Theory by Simons
The article Narrative, Games, and Theory by Simons reviews ludology–narrative debate and claims that Eskelinen’s, Aarseth’s, and Frasca’s anti-narrativist arguments are fallacious. In addition Simons looks game theory and makes comparisons between game theory and game studies approaches. The most interesting part for me is a section titled Players and characters, which takes Aareth’s claim that characters in games are purely a vehicle for the players’ action. Simons argues against that. He base his counterargument to Bordwell and Genette and notes:
the psychological traits of a character are part of the motivation and motivation is from this perspective a justification a posteriori that explains and naturalizes the character’s action.
This is one reason why ludological approach is not disjuctive with narratological.
Note for myself: read the article again and think if there is a use of the arguments in my thesis.
Simons, J. (2008) Narrative, Games, and Theory. Game Studies 7(1).
Game Studies 7(1)
Game Studies 7(1) is out. For some reason, address http://gamestudies.org/ takes to the issue 6(1).
Capturing Gameplay
I needed to capture gameplay to get some illustrations for papers and my thesis. Also, videos are good source to double-check details later. I did have software for this in my use while I worked at Tampere. Now I needed to figure out solution for OSX. The choice was ELGATO EYETV HYBRID which has functionality needed. Software works fine for capturing; unfortunately my Powerbook G4 is not updating screen without lack when recording. The solution for this is to split the signal for television and laptop, and use television to play.
(P.S., publishing screen captures and making recordings for scientific use are legal, with few limitations, in Finland, see tekijänoikeuslaki, 2.14.)
Playing More Pleasurable to Males than Females?
Science Daily reports on a study conducted at he Stanford University School of Medicine, in which researcher found out that playing activated the brain’s pleasure center of males more than female.
[T]he researchers found that the participants showed activation in the brain’s mesocorticolimbic center, the region typically associated with reward and addiction. Male brains, however, showed much greater activation, and the amount of activation was correlated with how much territory they gained. (This wasn’t the case with women.) (Science Daily, Feb, 4, 2008.)
The researchers say that this might help to explain why males are more easily addicted to games. However, would this result also implicate that males are, in general, more competitive1 than females, because of the more activation in success in a game?
Notes
- Stock exchange is not easily distinguished from a game based on the formal features (this applies business also).
- Study by Allan Reiss et al., published in the Journal of Psychiatric Research.
Assassin’s Creed and Uncharted: Drake’s Fortune
I have been playing Assassin’s Creed and Uncharted: Drake’s Fortune. Both games are really beautiful in visual sense.
Altair the player character in Assassin’s Creed is depicted nicely. It is easy to make Altair jump and climb, and powerful (and easy to learn) counter attacks suits to the character which is skilled assassin. Unfortunately missions in the game are not that good. They are repetitive and boring.
Nathan Drake, the player character of Uncharted, is finely animated. The movements, actions, and expressions are believable. Nathan is pulp hero and and believable as character, even with his ability to perform inhuman jumps. The game was mostly fun to play. For me, the game contained too many long obligatory and repetitive fights. The enemies were mainly pirates, but pirate’s persistence and willingness to take bullets just seem unbelievable; how many pirates there are and why they are so eager to risk they life and die one after another.
Anyhow, Uncharted hooked me, and I played it thought quickly. On the other hand, I am not sure if I ever finish Assassin’ Creed.
Computer Games Are Art in Europe, Aren’t They?
Its not philosophy whether something is art, it is politics?
