Petri Lankoski Södertörn University DOI: In DiGRA 2026 Conference Proceedings Definitive version will appear at dl.digra.org ABSTRACT This paper explores how indie pornographic videogames represent and sexualise monstrosity. Twenty-five games were analysed using qualitative content analysis to examine how design, narrative, and visual elements articulate the relationship between sexuality, fear, and taboo. Three recurring themesContinue reading “Monstrous Desires in Pornographic Videogames”
