Petri Lankoski Södertörn University Definitive version: https://doi.org/10.26503/dl.v2026i3.2804 In DiGRA 2026 Conference Proceedings ABSTRACT This paper explores how indie pornographic videogames represent and sexualise monstrosity. Twenty-five games were analysed using qualitative content analysis to examine how design, narrative, and visual elements articulate the relationship between sexuality, fear, and taboo. Three recurring themes emerged: Sexy, Not Human,Continue reading “Monstrous Desires in Pornographic Videogames”
