Its not philosophy whether something is art, it is politics? François Bliss de la Boissière, Video Games: Officially Art, In Europe.
Author Archives: lankoski
“Plundering the Seas of Probability” by Tyler Sigman
Tyler Sigman writes at Gamasutra about how to use propabity theory to inform game design in Plundering the Seas of Probability: So it occurred to me that Longship had some good examples of applied probability theory in game design. So I’ve decided to share the design process I used for some of the game mechanics,Continue reading ““Plundering the Seas of Probability” by Tyler Sigman”
Ad Hominem
The article Definition of Videogames1, which I commented earlier, reminded me of a discussion about defining games at Digra 2007 conference. When I mentioned Wittgentein2 critique on definitions based on necessary and sufficient conditions, I got a reply that dismissed Wittgenstein critique, because he changed his mind. The presented argument, he changed his mind, isContinue reading “Ad Hominem”
“Definition of Videogames” by Grant Tavinor
In the volume 6 of Contemporary Aesthetics, Grand Tavinor takes on task to define videogames. He accepts that “videogames cannot be defined by a simple necessary and sufficient condition definition of videogamess”.1 He proposes that a video game can be defined by disjunctive definition (e.g., X is a game if A or B). His proposalContinue reading ““Definition of Videogames” by Grant Tavinor”
Blog Back Online
My blog has been inaccessible due to issues of domain name change at TAIK a few days. Now, the blog is back online, and hopefully remains so.
Audio Mostly Proceedings
Audio Mostly Conference proceedings is available at http://www.audiomostly.com/programme/Proceeding_AM07_Web.pdf. The proceedings contains Inger Ekman’s paper on sound design for our The Song of North game. There are also at least two other papers on games that I need to check: Farnell, Andy James. Procudural game audio using Pure Data; Berndt, Axel; Hartmann, Knut. Strategies for NarrativeContinue reading “Audio Mostly Proceedings”
“Media effects on minors” by Salokoski & Mustonen
A Report Media effects on minors – review of international research and practices of media education and regulation (Salokoski & Mustonen) has been recently published. Sonja Kangas has already made some insightful comments on it. I choose to comment the report from the other point view, as I find some premises and facts in theContinue reading ““Media effects on minors” by Salokoski & Mustonen”
Trigger Happy
Steven Poole’s book Trigger Happy is downloadable at his site for limited time. The book is worthy to read.
Character-Based Game Design
Laramée has written small piece on character-based game design. He writes: A [player] character is only interesting if: He or she wants something badly; And he or she can’t get it without a struggle. And Spend as much time giving motivations to your bad guys as to your heroes! An insightful but really short peace.Continue reading “Character-Based Game Design”
CfP: Philosophy of Computer Games
We hereby invite scholars in any field who take a professional interest in the phenomenon of computer games to submit papers to the international conference “The Philosophy of Computer Games 2008”, to be held in Potsdam, Germany, on May 8-10, 2008. Further details at: http://www.gamephilosophy.org/
