Below is link to the data file and R code used to in the final models in “Models for Story Consistency and Interestingness in Single-Player RPGs” (in Mindtrek 2013) and “Modeling Player-character engagement in Single-player character-driven games” (in ACE 2013 Netherlands). The models q4 and q7 are used in the first paper and and the modelContinue reading “Data and R code of two papers”
Author Archives: lankoski
Modeling Player-character Engagement in Single-player Character-driven Games
Petri Lankoski In ACE 2013 Netherlands, pp. 572-575. Copyright Springer 2013. This is author’s version. The definitive version DOI: 10.1007/978-3-319-03161-3_56. Abstract This pilot study looks at how the formal features of character-driven games can be used to explain player-character engagement. Questionnaire data (N=206), formal game features (in 11 games), and ordinal regression were used in theContinue reading “Modeling Player-character Engagement in Single-player Character-driven Games”
Learning Statistics with R
A free R book: http://health.adelaide.edu.au/psychology/ccs/teaching/lsr/
Classical game now at Internet Achieve
Today, the Internet Archive announces the Historical Software Archive, a collection of prominent and historically notable pieces of software, able to be run immediately in your browser. They range from pioneering applications to obscure forgotten utilities, and from peak-of-perfection designs to industry-crashing classics. (http://blog.archive.org/2013/10/25/microcomputer-software-lives-again-this-time-in-your-browser/) And the direct link to the archive: https://archive.org/details/historicalsoftware
R^2 for Generalized Mixed Models
Note for myself. Check this: Nakagawa, S. & Schielzeth, H., 2013, A general and simple method for obtaining R2 from generalized linear mixed-effects models. Methods in Ecology and Evolution, 4: 2, pp 133–142, DOI: 10.1111/j.2041-210x.2012.00261.x EDIT 20131027: R implementation is available: http://jslefche.wordpress.com/2013/03/13/r2-for-linear-mixed-effects-models/ Also MuMIn package contains implementation (http://cran.r-project.org/web/packages/MuMIn/index.html)
The Philosophy of Computer Games 2013 Conferences Papers / Presentations
There are (again) great set of papers from The Philosophy of Computer Games 2013 conferences available on their website gamephilosophy2013.b.uib.no/papers-and-slides/.
Facial expressions of (some) emotions are inborn?
Couple of staring points for reading (beyond Paul Ekman’s publications): Peleg et al, 2006, Hereditary family signature of facial expression. PNAS, 103: 43. DOI: 10.1073/pnas.0607551103 Matsumoto & Willingham, 2009, Spontaneous facial expressions of emotion of congenitally and noncongenitally blind individuals. Journal of Personality and Social Psychology, 96: 1. DOIi: 10.1037/a0014037
Models for Story Consistency and Interestingness in Single-Player RPGs
Petri Lankoski Published in Academic MindTrek 2013 (c) Petri Lankoski 2013. This is the author’s version of the work. It is posted here for your own personal use. Not for redistribution. The definitive version was published in Academic MindTrek 2013. http://dx.doi.org/ [LINK TO BE ADDED] ABSTRACT What are the elements that aect story interestingness or consistency inContinue reading “Models for Story Consistency and Interestingness in Single-Player RPGs”
My MindTrek2013 presentation on game story
My MindTrek 2013 presentation: http://www.slideshare.net/slideshow/embed_code/26820610 The presentation relates to my paper Lankoski, 2013. Models for story consistency and interestingness in single-player rpgs. MindTrek 2013. The authors version is available on my blog: /2013/10/03/models-for-story-consistency-and-interestingness-in-single-player-rpgs/
List of good postmortems and design docs
Williams: “In this post, I’ve collated some of my favourite post mortems, game design documents, and design analyses for mainstream games[…]” http://hub.tutsplus.com/articles/15-analyses-post-mortems-and-game-design-docs–gamedev-11554
