Ethics of Twitter use: comment flooding is bad

I have seen comments that some orchestrate their followers to harass some Twitter user. Intriguingly, I’ve also seen those same people participating comment flooding. The main thing about flooding I have seen is that individual Twitter users are not causing the flood, but a collective effect of a crowd. Some cases someone (with a goodContinue reading “Ethics of Twitter use: comment flooding is bad”

Analysis for design

A lecture about who to analyse (board) games using statistics, probability theory and simulations. Link to the slides if Slide Share plugin does not work: http://www.slideshare.net/lankoski/analysis-for-design Scripts used to analyse games and visualise data:  http://www.mediafire.com/download/whucaos4v9chv40/AnalysisForDesignScripts.zip

Yet Another DiGRA FAQ

1. What is DiGRA Digital Games Research Association – DiGRA is a Finnish non-profit (see also, about DiGRA). DiGRA “aims to support and promote the academic study of digital games and develop its recognition as a field of enquiry”. See bylaws (Finnish http://digra.org:8080/Plone/digradocuments/digrarules03fi/ and Bylaws in English http://digra.org:8080/Plone/digradocuments/digrarules03/). 2. What DiGRA does The main operations of DiGRA areContinue reading “Yet Another DiGRA FAQ”

On gamers are dead news articles

It seems that I ended up writing something bit lengthier than a tweet of facebook update about this. Jenni Goodchild posted an analysis of gamers are death news articles by @firehawk32 at (http://pixietalksgamergate.wordpress.com/gamers-are-dead-article-analysis/). The most of these are posted at Aug 28, 2014. Sargon of Akkad in his Youtube video claims that these articles canContinue reading “On gamers are dead news articles”

CFP: DiGRA 2015

Diversity of play: Games – Cultures – Identities 14-17 May 2015, Lüneburg, Germany http://www.digra2015.org Video game culture has had a self-image of being a distinct cultural form united by participants identifying themselves as ‘gamers’ for many years. Variations in this identity have been perceived either in relation to preferred platform or level of commitment and skill (newbie, casual, core, pro, etc.). Today theContinue reading “CFP: DiGRA 2015”

Colliders and Different Methods of Moving Objects in Unity

One problem with students starting to work with Unity is to understand when colliders work and when they do not work. This very simple demonstration shows how Physics::AddForce(), CharacterController:: SimpleMove() and Translate.Transform() behaves with colliders. Moving a GameObject using Physics and CharacterController based methods interacts with collisions whereas Transform::Translate() does not as seen in the video. Moreover,Continue reading “Colliders and Different Methods of Moving Objects in Unity”