Author Archives: lankoski
Both Parts of the Finland Symposium Special in Simulation and Gaming is Out
Symposium: Development of a Finnish Community of Game Scholars (in December 2013, 44:6 and February 3014, 45:1 issues) J. Tuomas Harviainen, Timo Lainema, Jaakko Suominen, and Erno Soinila. Development of a Finnish Community of Game Scholars (available free, DOI=10.1177/1046878113513533) Kimmo Oksanen. Subjective Experience and Sociability in a Collaborative Serious Game Janne Paavilainen, Juho Hamari, JaakkoContinue reading “Both Parts of the Finland Symposium Special in Simulation and Gaming is Out”
My Global Game Jam Stockholm Presentation
(Slideshare: http://www.slideshare.net/lankoski/game-jampresentation) There are some extra slides and bullets that I removed to fit the presentation to 20 minutes slot. The Settlers of Catan simulator code: http://www.mediafire.com/view/bqag3hbz262gpac/catan.py
CFP: Nordic Digra 2014
Games are becoming more and more pervasive in our everyday life. Gamification and game-based learning are research topics that are blooming. Games are also used in electioneering. We invite submission for full papers and for workshops. Topics of interest include, but are not limited to: – gamification – games in society – games and learningContinue reading “CFP: Nordic Digra 2014”
Experience Assessment and Design in the Analysis of Gameplay by Cowley et al
Experience Assessment and Design in the Analysis of Gameplay is available in Simulation and Gaming (online first version). Abstract: We report research on player modeling using psychophysiology and machine learning, conducted through interdisciplinary collaboration between researchers of computer science, psychology, and game design at Aalto University, Helsinki. First, we propose the Play Patterns And eXperience (PPAX)Continue reading “Experience Assessment and Design in the Analysis of Gameplay by Cowley et al”
Modeling Player-character Engagement Poster
The figures from the poster Modeling Player-character Engagement in Single-player Character-Driven Games in ACE Netherlands (2013): (The paper: /2013/11/15/modeling-player-character-engagement-in-single-player-character-driven-games/)
Data and R code of two papers
Below is link to the data file and R code used to in the final models in “Models for Story Consistency and Interestingness in Single-Player RPGs” (in Mindtrek 2013) and “Modeling Player-character engagement in Single-player character-driven games” (in ACE 2013 Netherlands). The models q4 and q7 are used in the first paper and and the modelContinue reading “Data and R code of two papers”
Modeling Player-character Engagement in Single-player Character-driven Games
Petri Lankoski In ACE 2013 Netherlands, pp. 572-575. Copyright Springer 2013. This is author’s version. The definitive version DOI: 10.1007/978-3-319-03161-3_56. Abstract This pilot study looks at how the formal features of character-driven games can be used to explain player-character engagement. Questionnaire data (N=206), formal game features (in 11 games), and ordinal regression were used in theContinue reading “Modeling Player-character Engagement in Single-player Character-driven Games”
Learning Statistics with R
A free R book: http://health.adelaide.edu.au/psychology/ccs/teaching/lsr/
Classical game now at Internet Achieve
Today, the Internet Archive announces the Historical Software Archive, a collection of prominent and historically notable pieces of software, able to be run immediately in your browser. They range from pioneering applications to obscure forgotten utilities, and from peak-of-perfection designs to industry-crashing classics. (http://blog.archive.org/2013/10/25/microcomputer-software-lives-again-this-time-in-your-browser/) And the direct link to the archive: https://archive.org/details/historicalsoftware