One problem with students starting to work with Unity is to understand when colliders work and when they do not work. This very simple demonstration shows how Physics::AddForce(), CharacterController:: SimpleMove() and Translate.Transform() behaves with colliders. Moving a GameObject using Physics and CharacterController based methods interacts with collisions whereas Transform::Translate() does not as seen in the video. Moreover,Continue reading “Colliders and Different Methods of Moving Objects in Unity”
Author Archives: lankoski
Research on game characters
Schröter & Thon, Video Game Characters: Theory and Analysis, Diegesis 3, 2014, https://diegesis.uni-wuppertal.de/index.php/diegesis/article/view/151/194 Abstract: This essay develops a method for the analysis of video game characters based on a theoretical understanding of their medium-specific representation and the mental processes involved in their intersubjective construction by video game players. We propose to distinguish, first, between narration,Continue reading “Research on game characters”
The First Graduates…
The first students in bachelors programs Computer Game Programme: Game Design and Production and Computer Game Programme: Game Graphics. A group of graduating students also just got their first game A Story About My Uncle released on Steam. In addition, the first students are graduating from the Game design and production masters program at Aalto University (was establishing thatContinue reading “The First Graduates…”
An Experiment in Teaching Level Design
I wanted to introduce some unconventional design approaching while teaching level design. I have had an idea to do a game with using a surrealist approach. For that I designed a game stub and coded the base functionality on the top of Unity. The student are tasked to do level design using that design, code,Continue reading “An Experiment in Teaching Level Design”
Game System Design Lecture Slides
Both Parts of the Finland Symposium Special in Simulation and Gaming is Out
Symposium: Development of a Finnish Community of Game Scholars (in December 2013, 44:6 and February 3014, 45:1 issues) J. Tuomas Harviainen, Timo Lainema, Jaakko Suominen, and Erno Soinila. Development of a Finnish Community of Game Scholars (available free, DOI=10.1177/1046878113513533) Kimmo Oksanen. Subjective Experience and Sociability in a Collaborative Serious Game Janne Paavilainen, Juho Hamari, JaakkoContinue reading “Both Parts of the Finland Symposium Special in Simulation and Gaming is Out”
My Global Game Jam Stockholm Presentation
(Slideshare: http://www.slideshare.net/lankoski/game-jampresentation) There are some extra slides and bullets that I removed to fit the presentation to 20 minutes slot. The Settlers of Catan simulator code: http://www.mediafire.com/view/bqag3hbz262gpac/catan.py
CFP: Nordic Digra 2014
Games are becoming more and more pervasive in our everyday life. Gamification and game-based learning are research topics that are blooming. Games are also used in electioneering. We invite submission for full papers and for workshops. Topics of interest include, but are not limited to: – gamification – games in society – games and learningContinue reading “CFP: Nordic Digra 2014”
Experience Assessment and Design in the Analysis of Gameplay by Cowley et al
Experience Assessment and Design in the Analysis of Gameplay is available in Simulation and Gaming (online first version). Abstract: We report research on player modeling using psychophysiology and machine learning, conducted through interdisciplinary collaboration between researchers of computer science, psychology, and game design at Aalto University, Helsinki. First, we propose the Play Patterns And eXperience (PPAX)Continue reading “Experience Assessment and Design in the Analysis of Gameplay by Cowley et al”
Modeling Player-character Engagement Poster
The figures from the poster Modeling Player-character Engagement in Single-player Character-Driven Games in ACE Netherlands (2013): (The paper: /2013/11/15/modeling-player-character-engagement-in-single-player-character-driven-games/)
