Brandon Sheffield lists top 10 of what went wrong in Postmortems published in Game Developer: http://www.gamasutra.com/view/feature/4001/what_went_wrong_learning_from_.php?print=1
Category Archives: Game Development
Unity and FMOD Designer
Using FMOD with Unity without compiling your own plugin: http://www.fmod.org/forum/viewtopic.php?p=46744
Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code (by West)
Mick West writes about how to make NPCs or game system to make mistakes in a piece Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code at Gamasutra; something we needed also think when designing poker minigame for Lies and Seductions.
EPSRC AI Games Network: NPC AI
Workshop for NPC AI: http://dces.essex.ac.uk/staff/lucas/aignet/npcai.html. Presentation slides should appear to workshop site at some point according to report at Game AI for Developers. Presentations seems interesting. Need to check if the presenters have published something relevant to my research.
Game Engines
For the future reference… Free game engines for creating point-and-click adventure games: Adventure Game Studio (Editor in Windods; Engine for Windows, Linux, and OSX) Wintermute Engine (Windows) Commercial game engines for creating 3D Games: Torque3D ( Editor in Windows?; can used to publish for OSX, Windows, Linux, Wii, and XBox360) Unity3D (Editor in OSX; canContinue reading “Game Engines”