Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code (by West)

Mick West writes about how to make NPCs or game system to make mistakes in a piece  Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code at Gamasutra; something we needed also think when designing poker minigame for Lies and Seductions.

“Role-playing Games and Usability” by Reinikainen

After promising to point some references for masters thesis at goth party some time ago. I got thesis couple of days ago, in which Arttu Reinikainen looks at a role-playing game system,  from the perspective of usability. The perspective is fresh and welcomed. While I am not really buying the immersion and flow link toContinue reading ““Role-playing Games and Usability” by Reinikainen”

Evil Games? Evil Religion?

I have been reading Richard Dawkins’s The God Delusion, a light summer reading (non-work related, I though), which had some interesting stuff. Dawkins cites Gregory S. Paul who concludes: “higher rates of belief in and worship of a creator correlate with higher rates of homicide, juvenile and early mortality, STD infection rates, teen pregnancy andContinue reading “Evil Games? Evil Religion?”